New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[FBX] mixamo animation is broken and mesh skin is hidden #43218
Comments
Thanks for the first issue, we expect some as we make bug-fixes for the beta release :) (saw the asset linked in the post) never mind... |
Notes:
|
(fixed in 3.2 branch, but still has axis problems) |
OK so compared against GLTF2, noticed the binds for the skin and the skeleton properties are reversed in the Blender FBX exporter. On Monday will look into this further and wait for more bug reports :) Some more notes:
We will have to follow the conventions which assimp used to resolve this, and file upstream bugs to blender fbx exporter |
Wanted to see if there's any movement on this. |
#44402 These issues apply to this issue. |
This is probably fixed with the new FBX importer using FBX2glTF. If you still find issues with these models using the new importer, we suggest opening a new issue with details about the problems in Godot 4.0 alpha 6 or later. |
Yep, can confirm this fixed it :) |
Godot version:
3.2 4f908fb
OS/device including version:
Windows 10
Issue description:
I wanted to test the new fbx importer from #42941 on a more complex model and found this animated character on OpenGameArt (Probably exported from Blender with rig+animations from mixamo). While the old version of the importer also has some issues (wrong material, and a weird bend on the arm) it generally imported quite nicely, even the animations.
When i use the new importer all i see is the rig and no mesh. The animations are also pretty messed up. I don't know if this can be fixed by tweaking some things after importing, but i feel this should work out of the box 😄
I also didn't see any error messages (at least not in my release build).
@RevoluPowered
Here is what the new importer does:
And this is with 3.2.3 stable:
Steps to reproduce:
Just download the model, import and open the fbx scene.
The text was updated successfully, but these errors were encountered: