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Fix deprecated get_player_velocity and set_physics_override calls (#2770
)
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SmallJoker committed Nov 4, 2020
1 parent 720d4c8 commit 331bbae
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Showing 2 changed files with 4 additions and 5 deletions.
7 changes: 3 additions & 4 deletions mods/beds/functions.lua
Expand Up @@ -75,7 +75,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_look_horizontal(math.random(1, 180) / 100)
player_api.player_attached[name] = false
player:set_physics_override(1, 1, 1)
player:set_physics_override({speed = 1, jump = 1, gravity = 1})
hud_flags.wielditem = true
player_api.set_animation(player, "stand" , 30)

Expand All @@ -91,7 +91,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
end

-- Check if player is moving
if vector.length(player:get_player_velocity()) > 0.001 then
if vector.length(player:get_velocity()) > 0.001 then
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
return false
end
Expand All @@ -112,7 +112,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
y = bed_pos.y + 0.07,
z = bed_pos.z + dir.z / 2
}
player:set_physics_override(0, 0, 0)
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
player:set_pos(p)
player_api.player_attached[name] = true
hud_flags.wielditem = false
Expand Down Expand Up @@ -284,4 +284,3 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end
end)

2 changes: 1 addition & 1 deletion mods/tnt/init.lua
Expand Up @@ -165,7 +165,7 @@ local function entity_physics(pos, radius, drops)
if obj:is_player() then
local dir = vector.normalize(vector.subtract(obj_pos, pos))
local moveoff = vector.multiply(dir, 2 / dist * radius)
obj:add_player_velocity(moveoff)
obj:add_velocity(moveoff)

obj:set_hp(obj:get_hp() - damage)
else
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