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Not enough random bits for the town name generation (40 needed, 32 available) #229

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ZvikaZ opened this issue Aug 4, 2021 · 3 comments
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@ZvikaZ
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ZvikaZ commented Aug 4, 2021

Hi.

I've tried creating a simple town name generator, with a real list of Israeli names.
But it fails with

 nmlc ERROR: "israel.nml", line 10: Not enough random bits for the town name generation (40 needed, 32 available)

If I comment out most of the names, and leave only few hundreds, it succeeds.

My code is at https://github.com/ZvikaZ/OpenTTD-Israeli-Town-Names , and compiles simply with nmlc.exe israel.nml. I tried both nml-standalone-0.5.3-win64 at Windows, and latest pip at Linux.

I've tried searching for other town name generators, to see how others handled similar situation, and found https://github.com/GameMaker2k/NorthEast-Towns , which has much more names that my generator. However, it also fails with the same error. Maybe it's a regression on the compiler side?

@FLHerne
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FLHerne commented Aug 4, 2021

Thank you for the report. This is probably a duplicate of #184. It's been fixed in master by #185.

@ZvikaZ
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ZvikaZ commented Aug 4, 2021

Thanks for the quick reply! And great to hear that it's already fixed.

Are there any plans to make a new release? After all, it's been fixed since January :-)

@glx22
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glx22 commented Aug 15, 2021

Closing the issue as 0.6.0 is now released.

@glx22 glx22 closed this as completed Aug 15, 2021
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