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If you stopped background music inside the game, there is no way to play it again in the title screen (first screen that the game is run)
I know that the volume gauge has been implemented in the game option window recently.
I have thought that it would be better there were simple control buttons in the game option window like this:
Expected result
N/A, maybe there were a button to toggle play/stop background music
Actual result
There is no way to play again in the title screen. User must start new/loaded game to play BGM again.
Steps to reproduce
Stop playing background music
Abandon the game and go out to the title screen.
There is no way to play again, even at the Game option window.
The text was updated successfully, but these errors were encountered:
I remember it as I had wanted music to always play on the title screen, regardless of whether it was stopped in-game or not, but there were arguments that the player had stopped music because they didn't want music, so it should stay stopped.
Best idea I can think of without cluttering the interface with even more buttons would be to just always start the music playback when a music set is selected (and it has a title tune).
Version of OpenTTD
1.11.1
Description
If you stopped background music inside the game, there is no way to play it again in the title screen (first screen that the game is run)
I know that the volume gauge has been implemented in the game option window recently.
I have thought that it would be better there were simple control buttons in the game option window like this:
Expected result
N/A, maybe there were a button to toggle play/stop background music
Actual result
There is no way to play again in the title screen. User must start new/loaded game to play BGM again.
Steps to reproduce
The text was updated successfully, but these errors were encountered: