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Few things to cleanup in the network code #9069

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merged 3 commits into from Apr 20, 2021

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TrueBrain
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Motivation / Problem

While working on adding STUN to the network code, I found some bits and pieces that are not really doing it for me. So I addressed them :D

Description

  • ParseConnectionString was, most likely out of laziness, abused a few times. I un-lazied-it.
  • NetworkContentSocketHandler had a never-write-only-read variable.
  • Docs were a bit confusing to me

Nothing shocking here, just upkeep.

Limitations

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')

src/network/network.cpp Outdated Show resolved Hide resolved
src/network/network.cpp Outdated Show resolved Hide resolved
One also looks for a company, the other doesn't. There were more
uses of the latter than the first, leaving very weird code all
over the place.
…ndler

When ever you saw this debug lines (which you never should), they
showed an empty address. It is also not very useful to have, as it
always points to a known server anyway.
Strictly seen the comment is true, as it says 'e.g.', but it is
misleading. The server name is just that: the name of the server
as configured. No need to mention advertising.
@TrueBrain TrueBrain merged commit ce6a744 into OpenTTD:master Apr 20, 2021
@TrueBrain TrueBrain deleted the network-cleanup branch April 20, 2021 15:34
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3 participants