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Add: monthly dev post for May 2021 #208
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We will use several techniques to make this happen. | ||
- The first is, of course, a direct connect. | ||
This is exactly how the current game works, and only works if you have your network setup for it. | ||
- The second method is a so called STUN. |
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link to wiki page, perhaps?
Co-authored-by: Charles Pigott <charlespigott@googlemail.com>
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I found a couple of typos here and there.
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Welcome to your Monthly Dev Post of May 2021. | ||
Every "month" one of these post will be created, to tell you about the latest developments in the world of OpenTTD. |
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Every "month" one of these post will be created, to tell you about the latest developments in the world of OpenTTD. | |
Every "month," one of these posts will be created, to tell you about the latest developments in the world of OpenTTD. |
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Ahem, the comma should stay outside the quoted snippet. It should be … "month", …
and not … "month," …
, shouldn't it?
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From my preliminary research, the placement of a comma before or after a closing quotation mark does not matter in the long run, as long as it is consistent throughout the post.
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Hmm, I'm not a native English speaker but I would assume it is similar to my mother tongue German. The quotes encapsulates literal speech or cites. Is the comma part of the literal speech or the cite, it has also to be encapsulated but not when not.
Anyway, as TrueBrain started a new attempt, this has become obsolete.
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Yeah, sorry about that :D I do appreciate the feedback :)
Regarding this specific case, it is a lovely US vs UK thing. US publishers put it before the close quote, UK publishers after. So both are not wrong. For reference: https://style.mla.org/the-placement-of-a-comma-or-period-after-a-quotation/
In the end, it really doesn't matter, as non of our users will be confused one way or the other. And we are not out to write "strictly correct" text anyway, as the amount of "so" I use ..... my English teacher will hit me for it :P
Anyway, again, I appreciate the feedback. But I don't like the staticness of these dev-posts, so I am looking for another platform that provokes me inter-activeness with our end-users :)
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Although we are really happy with the addition of our OpenGL driver, it also seems not all GPUs are as happy with it as we are. | ||
We are tackling the issues as they come in and we can reproduce them .. but especially reproducing is a bit of an issue. | ||
With 1.11.1 we were hoping to fixed most issues, but it seems another subset of (mostly Intel) GPUs seems to say boom now. |
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With 1.11.1 we were hoping to fixed most issues, but it seems another subset of (mostly Intel) GPUs seems to say boom now. | |
With 1.11.1 we were hoping to have fixed most issues, but it seems that another subset of (mostly Intel) GPUs seems to say boom now. |
- Third, and this is not 100% sure this will be added, we fall back to TURN. | ||
This is a method where we, as OpenTTD, relay the traffic between the client and server. | ||
If you have a working Internet connection, this method works. | ||
No setup required, no questions asked. | ||
The downside here is that it means we also have to pay for the traffic. | ||
So we have to estimate and test out how likely it is the above methods won't work; hence the "not 100% sure" part. |
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Sorry, didn't see your comment; this is also the reason I don't like making a news topic out of this, as I want to see these questions so I can do something with them :D So tnx for asking ;)
I hope we can make this happen. In fact, I hope that if both client and server use Steam, we can always use Steam Relay over any other method. As that is just more reliable. But .. that is far away .. I don't think that happens any time soon.
So I am just making baby steps atm .. getting to a place it would be possible. Lot of work to do to get there :D
So yeah, absolutely on my wishlist.
I am going to try something different with this post; I think I can reach more people / get more reaction that way .. but I have to work it out first :D Stay tuned! |
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