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Update minetest.conf.example and dummy cpp file
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updatepo.sh authored and sfan5 committed Nov 27, 2021
1 parent 3ac102c commit a157256
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93 changes: 48 additions & 45 deletions minetest.conf.example
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# joystick_id = 0

# The type of joystick
# type: enum values: auto, generic, xbox
# type: enum values: auto, generic, xbox, dragonrise_gamecube
# joystick_type = auto

# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
# type: float min: 0.001
# repeat_joystick_button_time = 0.17

# The deadzone of the joystick
# The dead zone of the joystick
# type: int
# joystick_deadzone = 2048

# The sensitivity of the joystick axes for moving the
# ingame view frustum around.
# in-game view frustum around.
# type: float
# joystick_frustum_sensitivity = 170

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### Basic

# Whether nametag backgrounds should be shown by default.
# Whether name tag backgrounds should be shown by default.
# Mods may still set a background.
# type: bool
# show_nametag_backgrounds = true
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### Filtering

# Use mip mapping to scale textures. May slightly increase performance,
# Use mipmapping to scale textures. May slightly increase performance,
# especially when using a high resolution texture pack.
# Gamma correct downscaling is not supported.
# type: bool
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# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
# memory. Powers of 2 are recommended. This setting is ONLY applies if
# memory. Powers of 2 are recommended. This setting is ONLY applied if
# bilinear/trilinear/anisotropic filtering is enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
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# Texture size to render the shadow map on.
# This must be a power of two.
# Bigger numbers create better shadowsbut it is also more expensive.
# Bigger numbers create better shadows but it is also more expensive.
# type: int min: 128 max: 8192
# shadow_map_texture_size = 1024

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# type: bool
# shadow_map_texture_32bit = true

# Enable poisson disk filtering.
# On true uses poisson disk to make "soft shadows". Otherwise uses PCF filtering.
# Enable Poisson disk filtering.
# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
# type: bool
# shadow_poisson_filter = true

# Define shadow filtering quality
# This simulates the soft shadows effect by applying a PCF or poisson disk
# Define shadow filtering quality.
# This simulates the soft shadows effect by applying a PCF or Poisson disk
# but also uses more resources.
# type: enum values: 0, 1, 2
# shadow_filters = 1

# Enable colored shadows.
# Enable colored shadows.
# On true translucent nodes cast colored shadows. This is expensive.
# type: bool
# shadow_map_color = false

# Set the shadow update time.
# Lower value means shadows and map updates faster, but it consume more resources.
# Minimun value 0.001 seconds max value 0.2 seconds
# type: float min: 0.001 max: 0.2
# shadow_update_time = 0.2
# Spread a complete update of shadow map over given amount of frames.
# Higher values might make shadows laggy, lower values
# will consume more resources.
# Minimum value: 1; maximum value: 16
# type: int min: 1 max: 16
# shadow_update_frames = 8

# Set the soft shadow radius size.
# Lower values mean sharper shadows bigger values softer.
# Minimun value 1.0 and max value 10.0
# Lower values mean sharper shadows, bigger values mean softer shadows.
# Minimum value: 1.0; maximum value: 10.0
# type: float min: 1 max: 10
# shadow_soft_radius = 1.0

# Set the tilt of Sun/Moon orbit in degrees
# Set the tilt of Sun/Moon orbit in degrees.
# Value of 0 means no tilt / vertical orbit.
# Minimun value 0.0 and max value 60.0
# Minimum value: 0.0; maximum value: 60.0
# type: float min: 0 max: 60
# shadow_sky_body_orbit_tilt = 0.0

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# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
# On other platforms, OpenGL is recommended.
# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
# type: enum values: opengl, ogles1, ogles2
# video_driver = opengl

# Radius of cloud area stated in number of 64 node cloud squares.
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# crosshair_color = (255,255,255)

# Crosshair alpha (opaqueness, between 0 and 255).
# Also controls the object crosshair color
# This also applies to the object crosshair.
# type: int min: 0 max: 255
# crosshair_alpha = 255

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# type: float
# hud_hotbar_max_width = 1.0

# Modifies the size of the hudbar elements.
# Modifies the size of the HUD elements.
# type: float
# hud_scaling = 1.0

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# screenshot_path = screenshots

# Format of screenshots.
# type: enum values: png, jpg, bmp, pcx, ppm, tga
# type: enum values: png, jpg
# screenshot_format = png

# Screenshot quality. Only used for JPEG format.
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# type: int min: 1
# screen_dpi = 72

# Adjust the detected display density, used for scaling UI elements.
# type: float
# display_density_factor = 1

# Windows systems only: Start Minetest with the command line window in the background.
# Contains the same information as the file debug.txt (default name).
# type: bool
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# Client
#

# If enabled, http links in chat can be middle-clicked or ctrl-left-clicked to open the link in the OS's default web browser.
# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
# type: bool
# clickable_chat_weblinks = false

# If clickable_chat_weblinks is enabled, specify the color (as 24-bit hexadecimal) of weblinks in chat.
# Optional override for chat weblink color.
# type: string
# chat_weblink_color = #8888FF
# chat_weblink_color =

## Network

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# remote_port = 30000

# Prometheus listener address.
# If minetest is compiled with ENABLE_PROMETHEUS option enabled,
# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
# enable metrics listener for Prometheus on that address.
# Metrics can be fetch on http://127.0.0.1:30000/metrics
# Metrics can be fetched on http://127.0.0.1:30000/metrics
# type: string
# prometheus_listener_address = 127.0.0.1:30000

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# type: int
# max_packets_per_iteration = 1024

# ZLib compression level to use when sending mapblocks to the client.
# -1 - Zlib's default compression level
# 0 - no compresson, fastest
# Compression level to use when sending mapblocks to the client.
# -1 - use default compression level
# 0 - least compression, fastest
# 9 - best compression, slowest
# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
# type: int min: -1 max: 9
# map_compression_level_net = -1

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# deprecated_lua_api_handling = log

# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# This is a trade-off between SQLite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
# type: int
# max_clearobjects_extra_loaded_blocks = 4096
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# type: enum values: 0, 1, 2
# sqlite_synchronous = 2

# ZLib compression level to use when saving mapblocks to disk.
# -1 - Zlib's default compression level
# 0 - no compresson, fastest
# Compression level to use when saving mapblocks to disk.
# -1 - use default compression level
# 0 - least compression, fastest
# 9 - best compression, slowest
# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
# type: int min: -1 max: 9
# map_compression_level_disk = 3
# map_compression_level_disk = -1

# Length of a server tick and the interval at which objects are generally updated over
# network.
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# type: bool
# instrument.lbm = true

# Instrument chatcommands on registration.
# Instrument chat commands on registration.
# type: bool
# instrument.chatcommand = true

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# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
# and jungle grass, in all other mapgens this flag controls all decorations.
# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores
# mg_flags = caves,dungeons,light,decorations,biomes,ores

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# enable_mapgen_debug_info = false

# Maximum number of blocks that can be queued for loading.
# type: int
# type: int min: 1 max: 1000000
# emergequeue_limit_total = 1024

# Maximum number of blocks to be queued that are to be loaded from file.
# This limit is enforced per player.
# type: int
# type: int min: 1 max: 1000000
# emergequeue_limit_diskonly = 128

# Maximum number of blocks to be queued that are to be generated.
# This limit is enforced per player.
# type: int
# type: int min: 1 max: 1000000
# emergequeue_limit_generate = 128

# Number of emerge threads to use.
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