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Change: Use a white cursor for better visibility #46
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_Massive +1, I was using the WASM previews of OpenTTD. I never normally use OpenGFX. The OGFX cursor is horribly hard to see. I don't think this is a valid case of "we just like what we are familiar with" either 😸_ EDIT: actually I take my nose out of this. I don't use OpenGFX except in the preview case. Providing opinions on things that really don't affect me....isn't helpful if we want a healthy project. |
The cursor is used in all climated. Orange was picked, because it is best visible in most situations. |
Sorry, this is a PR. I thought it was an issue. |
_Many successful cursors use high contrast almost-monochrome colours Original baseset cursor has no snowline visibility problem because
TBH I should just stay out of this. Providing opinions on things that really don't affect me....isn't helpful if we want a healthy project. I've edited my previous comment to same effect. #46 (comment) |
I did, and made a little comparison. Top is current, middle is what's in the PR now, bottom is a test with some extra black for contrast: My opinions:
Whether others agree or not is obviously important for the PR, but I will definitely be using this for my personal setup. Would love to see other input though 🙂 |
So used to the iconic orange, I would hate to lose that honestly :( Wouldn't it be a good idea to make a tiny GRF like "white-mouse.grf" that does this? That allows others to use it too, without people who are very much used to the orange losing that? :D |
That is definitely an option, if the consensus is against the change 🙂 |
Executive decision: Reject this change. Less visible on snow (even with the bold outline, which is an improvement), and less reason to do so now that the flickering mouse issues have been fixed Thanks for giving it a go! |
Orange is a terrible color for the cursor. I often lose track of it against the background, especially when it flickers while moving, so I made it white to increase visibility.