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Debugging: There is no way to see road and rail type flags in game #8545
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When you say "Current master", do you mean the nightly version dated 2021-01-08? |
+1, would have been useful when diagnosing / testing #8466 |
the dump commands sound like a great idea, except there should be some explanation for the flags |
to put a little structure in it, i would propose: |
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This currently includes: * Rail types * Road/tram types * Cargoes See: OpenTTD#8545
JGRennison
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This currently includes: * Rail types * Road/tram types * Cargoes See: OpenTTD#8545
JGRennison
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This currently includes: * Rail types * Road/tram types * Cargo types See: OpenTTD#8545
#8548 adds a console command for this. |
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Version of OpenTTD
Current master
Expected result
There is some way to see road and rail type flags (and similar relevant information).
Actual result
There is no way to see road and rail type flags (and similar relevant information) in game.
This makes diagnosing many types of NRT and rail type issues/bugs effectively impossible.
Currently the debug inspector window is usable on rail tiles, but the actual information it shows is very limited and almost useless for debugging.
Users typically have to rely on NewGRF author provided documentation which is typically hard to find and not guaranteed to match the actual state of the GRF.
Anecdotally I get plenty of bug-reports/queries about NRT and rail type issues which would not be possible to usefully resolve using only the tools in trunk.
Steps to reproduce
Use any GRF which provides NRT road/tram types or rail types.
Suggestions
Examples of possible solutions
Add more stuff to the debug inspector window.
From:
To:
Console commands to show useful information:
Example console output
(Anecdotally I've got similar to the above in many other areas as well, as trying to debug things without being able to see what is going on is quite difficult).
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