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There should be an alternative method to restart a loaded savegame with the settings used for that savegame.
There was an effort to make 'restart' attempt to re-create the same world starting from the generating process, and making most of the world gen settings saved on the savegame played a part for that to happen.
That effort seems to have gone forgotten with this feature now in master.
I used the lost feature to re-test AIs, to spot differences in their doings, to debug possible world generation issues when working on the code, and sometimes just to recreate a multiplayer game from fresh. It was really useful.
The text was updated successfully, but these errors were encountered:
SamuXarick
changed the title
I don't like this feature at all.
'restart' command after loading a savegame no longer re-generates the same world applying the settings from the save
Dec 30, 2020
There should be an alternative method to restart a loaded savegame with the settings used for that savegame.
There was an effort to make 'restart' attempt to re-create the same world starting from the generating process, and making most of the world gen settings saved on the savegame played a part for that to happen.
That effort seems to have gone forgotten with this feature now in master.
Originally posted by @SamuXarick in #7328 (comment)
I used the lost feature to re-test AIs, to spot differences in their doings, to debug possible world generation issues when working on the code, and sometimes just to recreate a multiplayer game from fresh. It was really useful.
The text was updated successfully, but these errors were encountered: