Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

'restart' command after loading a savegame no longer re-generates the same world applying the settings from the save #8469

Closed
SamuXarick opened this issue Dec 30, 2020 · 0 comments

Comments

@SamuXarick
Copy link
Contributor

SamuXarick commented Dec 30, 2020

There should be an alternative method to restart a loaded savegame with the settings used for that savegame.
There was an effort to make 'restart' attempt to re-create the same world starting from the generating process, and making most of the world gen settings saved on the savegame played a part for that to happen.

That effort seems to have gone forgotten with this feature now in master.

Originally posted by @SamuXarick in #7328 (comment)

I used the lost feature to re-test AIs, to spot differences in their doings, to debug possible world generation issues when working on the code, and sometimes just to recreate a multiplayer game from fresh. It was really useful.

@SamuXarick SamuXarick changed the title I don't like this feature at all. 'restart' command after loading a savegame no longer re-generates the same world applying the settings from the save Dec 30, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants