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I'm not an expert on the matter of town growth, but when I was testing stuff with rivers, I accidentally found something weird happening with the town road checks. It tests if it is able to build a road at a river tile, but the command does not fail when it reaches ClearTile_Water. Doesn't even get the chance to run the 2nd command.
I tried adding a DC_NO_WATER to those commands, and compared town generation with and without the flag, and I notice the towns are built differently, but I couldn't tell any glaring differences in them regarding their logic. Maybe an expert would know better.
This only happens with Better Roads or Original layout.
The text was updated successfully, but these errors were encountered:
OpenTTD/src/town_cmd.cpp
Lines 908 to 918 in 0125892
I'm not an expert on the matter of town growth, but when I was testing stuff with rivers, I accidentally found something weird happening with the town road checks. It tests if it is able to build a road at a river tile, but the command does not fail when it reaches ClearTile_Water. Doesn't even get the chance to run the 2nd command.
I tried adding a DC_NO_WATER to those commands, and compared town generation with and without the flag, and I notice the towns are built differently, but I couldn't tell any glaring differences in them regarding their logic. Maybe an expert would know better.
This only happens with Better Roads or Original layout.
The text was updated successfully, but these errors were encountered: