Fix: [Emscripten] compile with exceptions enabled, as our AIs depend on it #8434
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Motivation / Problem
Emscripten by default disables exceptions, as it is pretty expensive (it is not implemented in WASM yet, so they have to construct around it).
Our script framework heavily uses exceptions to work, but also our saveload code uses it. This means both were not always functioning as expected, and could crash the game completely.
Description
Additionally, muted the TIC/TOC warning the Emscripten build was throwing.
Limitations
Checklist for review
Some things are not automated, and forgotten often. This list is a reminder for the reviewers.