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Crash with generated asteroids on timewarp #2674
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We haven't started looking at 1.10.1 yet, but from the stack trace it looks like comets break the KSP "invariants". Not good. |
I understand that 1.10.1 is still unsupported, I am just sharing my observation. It may be that comets are to blame. Is there anything more I can provide you with? Quick dis.netification:
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I can confirm that deleting \GameData\Squad\Parts\Misc\PotatoComet seem to help. Comets are apparently a bad omen. |
Since upgrading to 10.1 we haven't heard from this again. Might be related to the SENTINEL contract. Closing, we'll see if this reoccurs. |
PC configuration
Scenario
I am trying to do SENTINEL contract in my career so I put two SENTINELs below Kerbin and Duna orbit. Then run timewarp at 100000x. After a while (dozens of seconds to few minutes) the game crashes. This can be easily reproduced although number of spawned asteroids vary (or there's some other variable).
Logs
Attachments
logs.7z, dump.7z, journal.7z
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