Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Look into not requiring GL_ARB_gpu_shader_int64 #298

Closed
azonenberg opened this issue Dec 12, 2020 · 0 comments
Closed

Look into not requiring GL_ARB_gpu_shader_int64 #298

azonenberg opened this issue Dec 12, 2020 · 0 comments
Labels
rendering Changes to display capabilities

Comments

@azonenberg
Copy link
Collaborator

Maybe alternate implementation of the shader doing separate bignum math or something?

Looks like Intel integrated GPU drivers for Windows have poor support for it even on fairly recent (Skylake) processors.

@azonenberg azonenberg added the rendering Changes to display capabilities label Dec 12, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
rendering Changes to display capabilities
Projects
None yet
Development

No branches or pull requests

1 participant