Fix #9490: [Network] a full server couldn't be queried either #9508
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Motivation / Problem
#9490 shows that querying a full server wasn't possible. In most cases there isn't really a reason to not allow this.
Description
Basically, you are now allowed to do a
GAME_INFO
packet despite the server being full.CLIENT_JOIN
is the first packet checking if the server is really full (and drops the connection if it is). All other packets require thatCLIENT_JOIN
was successful, and otherwise they return aNOT_EXPECTED
error.Limitations
Checklist for review
Some things are not automated, and forgotten often. This list is a reminder for the reviewers.