New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Don't represent simulation time as floating point #535
Comments
Lunaphied
added a commit
to Lunaphied/amaranth
that referenced
this issue
Dec 13, 2021
Using floats to represent simulation time internally isn't ideal instead use 100ps internal units while continuing to use a floating point based interface for compatibility. Fixes amaranth-lang#535.
Lunaphied
added a commit
to Lunaphied/amaranth
that referenced
this issue
Dec 13, 2021
Using floats to represent simulation time internally isn't ideal instead use 100ps internal units while continuing to use a floating point based interface for compatibility. Fixes amaranth-lang#535.
Lunaphied
added a commit
to Lunaphied/amaranth
that referenced
this issue
Dec 13, 2021
Using floats to represent simulation time internally isn't ideal instead use 100ps internal units while continuing to use a floating point based interface for compatibility. Fixes amaranth-lang#535.
Lunaphied
added a commit
to Lunaphied/amaranth
that referenced
this issue
Dec 13, 2021
Using floats to represent simulation time internally isn't ideal instead use 100ps internal units while continuing to use a floating point based interface for compatibility. Fixes amaranth-lang#535.
Lunaphied
added a commit
to Lunaphied/amaranth
that referenced
this issue
Dec 13, 2021
Using floats to represent simulation time internally isn't ideal instead use 100ps internal units while continuing to use a floating point based interface for compatibility. Fixes amaranth-lang#535.
Lunaphied
added a commit
to Lunaphied/amaranth
that referenced
this issue
Dec 13, 2021
Using floats to represent simulation time internally isn't ideal instead use 1ps internal units while continuing to use a floating point based interface for compatibility. Fixes amaranth-lang#535.
whitequark
pushed a commit
that referenced
this issue
Dec 13, 2021
Using floats to represent simulation time internally isn't ideal instead use 1ps internal units while continuing to use a floating point based interface for compatibility. Fixes #535.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
There's really no excuse for implementing it that way in the first place, and we should just fix it. /cc @mwkmwkmwk
The text was updated successfully, but these errors were encountered: