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Fix #9630: intro game could zoom in/out more than allowed by settings #9633

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merged 1 commit into from Oct 20, 2021

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glx22
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@glx22 glx22 commented Oct 20, 2021

Also fixes #9622

Motivation / Problem

I couldn't reproduce the crash until I got the crucial info, intro game crashes when Maximum zoom in level is set to normal (gui.zoom_min = 2).

Description

Respect gui.zoom_min and gui.zoom_max when animating intro game.

Limitations

Checklist for review

Some things are not automated, and forgotten often. This list is a reminder for the reviewers.

  • The bug fix is important enough to be backported? (label: 'backport requested')
  • This PR touches english.txt or translations? Check the guidelines
  • This PR affects the save game format? (label 'savegame upgrade')
  • This PR affects the GS/AI API? (label 'needs review: Script API')
    • ai_changelog.hpp, gs_changelog.hpp need updating.
    • The compatibility wrappers (compat_*.nut) need updating.
  • This PR affects the NewGRF API? (label 'needs review: NewGRF')

@glx22 glx22 changed the title Fix #9630, #9622: intro game could zoom in/out more than allowed by settings Fix #9630: intro game could zoom in/out more than allowed by settings Oct 20, 2021
@LordAro LordAro added the backport requested This PR should be backport to current release (RC / stable) label Oct 20, 2021
@glx22 glx22 merged commit bc1b84c into OpenTTD:master Oct 20, 2021
@glx22 glx22 deleted the fix_9630 branch October 20, 2021 20:08
TrueBrain pushed a commit to TrueBrain/OpenTTD that referenced this pull request Oct 23, 2021
@TrueBrain TrueBrain added backported This PR is backported to a current release (RC / stable) and removed backport requested This PR should be backport to current release (RC / stable) labels Oct 23, 2021
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Successfully merging this pull request may close these issues.

[Crash]: OpenTTD 12.0 crashes on startup when zoom_min / zoom_max config values are non-default
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