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[Bug]: Some gamescripts appear to be broken after loading 1.11.2 saves #9626
Comments
Could this be some cargo monitors that don't get restored properly? |
Really weird, just checking script debug window is interesting. |
Version of OpenTTD
12.0
Expected result
Scripts continue to work the way they did in 1.11.2
Actual result
Scripts don't function in the way they were supposed to after loading saves made in 1.11.2 version. The same scripts work fine for games started in 12.0 version. Namely in City Controller towns that weren't growing in 1.11.2 can't be made to grow even if required cargo is supplied:
I've only verified it for City Controller but there is a similar report for Simpleton CB as well (first comment):
https://steamcommunity.com/app/1536610/eventcomments/5358712989068088189/
Steps to reproduce
city-controller-12-0-test.zip
Resaving in 12.0 doesn't help
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