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This sort of issue is a fundamental property of the sprite sorting algorithm, which is inherited from the original TTD.
Unfortunately the existing set of GRFs effectively depends on and have grown around the quirks of the sprite sorting algorithm, so changing it to have different/better behaviour is highly problematic.
PeterN
added a commit
to PeterN/OpenTTD
that referenced
this issue
May 3, 2021
Version of OpenTTD
1.11.2 win64
Expected result
No glitching.
Actual result
Glitching.
Steps to reproduce
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