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Station drawing glitch? #9186

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Milek7 opened this issue May 3, 2021 · 1 comment
Closed

Station drawing glitch? #9186

Milek7 opened this issue May 3, 2021 · 1 comment

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@Milek7
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Milek7 commented May 3, 2021

Version of OpenTTD

1.11.2 win64

Expected result

No glitching.

Actual result

Glitching.

Steps to reproduce

  • Load titlegame
  • Pay attention to this fragment of station roof:
    obraz
  • Observe that it flickers when train departs
@JGRennison
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This sort of issue is a fundamental property of the sprite sorting algorithm, which is inherited from the original TTD.
Unfortunately the existing set of GRFs effectively depends on and have grown around the quirks of the sprite sorting algorithm, so changing it to have different/better behaviour is highly problematic.

PeterN added a commit to PeterN/OpenTTD that referenced this issue May 3, 2021
…prite glitch.

Increased height of small station building bounding box to cover the build rather than just the platform.
@PeterN PeterN closed this as completed in ba193f2 May 12, 2021
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