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Add speed optimized rendering shader with no intensity grading for low end GPUs #338

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azonenberg opened this issue May 7, 2021 · 2 comments
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core Core application logic performance Something is too slow
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@azonenberg
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The current shader does many memory writes and flops for intensity grading.

We can probably speed this up a lot, at the cost of losing intensity grading, if we just compute a min/max for each X coordinate and flood fill with alpha=1.

@azonenberg azonenberg added core Core application logic performance Something is too slow labels May 7, 2021
@azonenberg azonenberg modified the milestones: v0.1, v0.2 May 7, 2021
@azonenberg
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The intensity grading shader is now pretty fast, moving to v0.2 as this is less important.

@AleksaBjelogrlic
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@azonenberg Note to prioritize this for TS in v0.2 - it's the only way to display deep memory captures without downsampling

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