Fix: Iterate over all stacked vehicle sprites when evaluating random triggers. #9195
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Motivation / Problem
RandomAction2s for any sub-sprite within a stacked vehicle sprite result are not evaluated during a trigger.
Description
This PR changes this so that all sub-sprite chains are evaluated. Waiting trigger states are combined after every call is completed.
Limitations
Checklist for review
Some things are not automated, and forgotten often. This list is a reminder for the reviewers.