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Message popup from screenshot heightmap is WL_CRITICAL and not WL_ERROR #9153

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James103 opened this issue Apr 30, 2021 · 0 comments · Fixed by #9159
Closed

Message popup from screenshot heightmap is WL_CRITICAL and not WL_ERROR #9153

James103 opened this issue Apr 30, 2021 · 0 comments · Fixed by #9159

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@James103
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Version of OpenTTD

openttd-20210430-master-g49aa392440-windows-win64

Operating system:
 Name:     Windows
 Release:  10.0.19041 ()
 Compiler: MSVC 1928

Expected result

The message popup from screenshot heightmap is at level WL_ERROR instead of WL_CRITICAL.

Actual result

The message popup from screenshot heightmap is at level WL_CRITICAL. This is inconsistent with the popups from other screenshot heightmap commands, which are only at level WL_ERROR.

Steps to reproduce

  1. Start a new game.
  2. Pull down the console and run the command screenshot heightmap.
  3. Observe the output. More specifically, look at the error message popup for a few seconds.
rubidium42 added a commit to rubidium42/OpenTTD that referenced this issue May 1, 2021
rubidium42 added a commit to rubidium42/OpenTTD that referenced this issue May 1, 2021
rubidium42 added a commit to rubidium42/OpenTTD that referenced this issue May 1, 2021
LordAro pushed a commit to LordAro/OpenTTD that referenced this issue May 1, 2021
LordAro pushed a commit to LordAro/OpenTTD that referenced this issue May 1, 2021
LordAro pushed a commit to LordAro/OpenTTD that referenced this issue May 2, 2021
LordAro pushed a commit to LordAro/OpenTTD that referenced this issue May 2, 2021
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