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[Bug]: Sub-tropical landscape has incorrect shops and office buildings #77

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davewthompson opened this issue Nov 17, 2021 · 7 comments

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@davewthompson
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Version of OpenTTD

12.0

Expected result

The sub-triopical cities build sub-tropical shops and offices.

Actual result

The sub-tropical cities build temperate shops and offices.

Steps to reproduce

Using the current 12.0 build, select a sub-tropical map and let a city grow to a point where shops and offices are built. You will see the wrong building styles.

See attachment.

Screenshot 2021-11-17 at 17 42 55

@James103
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Did you try updating to 12.1 and reproducing?

@davewthompson
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I still see it, but I'll run the game for a bit and see if any of the new buildings have the issue. Thank you for replying.

@2TallTyler
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What newgrfs are you using? Can you attach a savegame?

@glx22
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glx22 commented Nov 18, 2021

image
left opengfx, right original dos

@LordAro
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LordAro commented Nov 18, 2021

I concur - an issue with OGFX reusing buildings (if indeed it's unintentional at all), I shall migrate the issue

image

@LordAro LordAro transferred this issue from OpenTTD/OpenTTD Nov 18, 2021
@glx22
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glx22 commented Nov 19, 2021

The building is definitely a tropic/arctic only one (type 46h in https://newgrf-specs.tt-wiki.net/wiki/DefaultHouseProps).
It's defined on https://github.com/OpenTTD/OpenGFX/blob/master/sprites/base/base-4404-houses-town-snow.pnml#L94-L96
and uses https://github.com/OpenTTD/OpenGFX/blob/master/sprites/png/houses/base-4477-4479.4577-office.png (only used for this specific building, and only for sprites mentioned in the filename).

So for me the issue is the building style not fully matching the climate.

@davewthompson
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davewthompson commented Nov 19, 2021

Updating to 12.1 hasn't helped.

Save game is attached to this Jira.

El Gringo Loco Transport, 15th Oct 1965.sav.zip

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5 participants