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Doc: Prepare for 12.0-beta1 release #9477
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Builds are failing because the |
Missing Line 28 in e599f6e
OpenTTD/src/game/game_info.cpp Line 26 in e599f6e
https://github.com/OpenTTD/OpenTTD/blob/master/bin/game/CMakeLists.txt and https://github.com/OpenTTD/OpenTTD/blob/master/bin/ai/CMakeLists.txt needs an update too |
While you're at it, the milestone "1.12 Milestone" could be renamed to "12.x Milestone" for consistency with the new release version format. |
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One question that keeps popping up: "when do we release 2.0?". NewGRF will force that at least 1.16 will be 2.0, but to not wait for this, let's drop the "1." and be for ever done with that conversation. We are following in the footstep of giants here.
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One thing to consider is whether we intend to do a 1.11 release with many of the crash/bug fixes in this, in which case those would probably be dropped from this changelog. Or that 12.0 is going to be released way sooner than Q2 2022.
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None of the cool kids are using x.y.z anymore. Let's become a cool kid, too 😸
NOTE: currently blocked while waiting for the last few PRs to be approved/merged.
Motivation / Problem
Completely breaking a 10+ year old tradition, preparing for 12.0.
There are two things that the Steam reviews make clear:
The first we haven't addressed yet, but the second has been addressed in master now. To not let people wait another 6 months, lets make an in-between release.
Description
As usual, an update to the changelog. As that is really all there is to "preparing" for a release :)
Why 12.0 you ask? From the commit message:
Limitations
Checklist for review
Some things are not automated, and forgotten often. This list is a reminder for the reviewers.