Skip to content

Commit

Permalink
Browse files Browse the repository at this point in the history
Merge pull request #47 from nodejitsu/fix-spelling
[doc] fix spelling of 'primitive'
  • Loading branch information
jcrugzz committed Apr 9, 2013
2 parents b7b691a + 6019242 commit 6bfe991
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions README.md
Expand Up @@ -5,7 +5,7 @@ Godot is a streaming real-time event processor based on [Riemann][riemann] writt
* [Usage](#usage)
* [Events](#events)
* [Reactors](#reactors)
* [Primatives](#primatives)
* [Primitives](#primitives)
* [Producers](#producers)
* [Tests](#test)

Expand Down Expand Up @@ -82,9 +82,9 @@ Similar to [Riemann][riemann], events in `godot` are simply JSON sent over UDP o
## Reactors
Reactors in Godot are **readable and writable** [Stream][stream] instances which consume [Events](#events) and produce actions or aggregate data flow.

### Primatives
### Primitives

There are several core Reactor primatives available in `godot` which can be composed to create more complex behavior:
There are several core Reactor primitives available in `godot` which can be composed to create more complex behavior:

* `.aggregate()`: Aggregates `metric` property on events
* `.change(key {from: x, to: y})`: Emits events when the key is changed, accepts optional `from` and `to` options for more specific changes.
Expand Down

0 comments on commit 6bfe991

Please sign in to comment.