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Mgv5: Fix above/below ground spawn when water level is altered
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paramat committed Apr 16, 2015
1 parent ad789be commit d02300a
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/mapgen_v5.cpp
Expand Up @@ -175,7 +175,7 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p)
f = 0.01;
else if (f >= 1.0)
f *= 1.6;
float h = water_level + NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
float h = NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);

s16 search_top = water_level + 15;
s16 search_base = water_level;
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