Skip to content

Commit

Permalink
Use std::vector instead of std::set for Environment::getObjectsInside…
Browse files Browse the repository at this point in the history
…Radius

We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
  • Loading branch information
nerzhul committed Apr 16, 2015
1 parent d02300a commit 0c634a9
Show file tree
Hide file tree
Showing 4 changed files with 9 additions and 9 deletions.
5 changes: 3 additions & 2 deletions src/collision.cpp
Expand Up @@ -318,8 +318,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
ServerEnvironment *s_env = dynamic_cast<ServerEnvironment*>(env);
if (s_env != 0) {
f32 distance = speed_f.getLength();
std::set<u16> s_objects = s_env->getObjectsInsideRadius(pos_f,distance * 1.5);
for (std::set<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++) {
std::vector<u16> s_objects;
s_env->getObjectsInsideRadius(s_objects, pos_f, distance * 1.5);
for (std::vector<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++) {
ServerActiveObject *current = s_env->getActiveObject(*iter);
if ((self == 0) || (self != current)) {
objects.push_back((ActiveObject*)current);
Expand Down
6 changes: 2 additions & 4 deletions src/environment.cpp
Expand Up @@ -840,9 +840,8 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
return true;
}

std::set<u16> ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius)
void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius)
{
std::set<u16> objects;
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
Expand All @@ -852,9 +851,8 @@ std::set<u16> ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius)
v3f objectpos = obj->getBasePosition();
if(objectpos.getDistanceFrom(pos) > radius)
continue;
objects.insert(id);
objects.push_back(id);
}
return objects;
}

void ServerEnvironment::clearAllObjects()
Expand Down
2 changes: 1 addition & 1 deletion src/environment.h
Expand Up @@ -305,7 +305,7 @@ class ServerEnvironment : public Environment
bool swapNode(v3s16 p, const MapNode &n);

// Find all active objects inside a radius around a point
std::set<u16> getObjectsInsideRadius(v3f pos, float radius);
void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius);

// Clear all objects, loading and going through every MapBlock
void clearAllObjects();
Expand Down
5 changes: 3 additions & 2 deletions src/script/lua_api/l_env.cpp
Expand Up @@ -438,10 +438,11 @@ int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
// Do it
v3f pos = checkFloatPos(L, 1);
float radius = luaL_checknumber(L, 2) * BS;
std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
std::vector<u16> ids;
env->getObjectsInsideRadius(ids, pos, radius);
ScriptApiBase *script = getScriptApiBase(L);
lua_createtable(L, ids.size(), 0);
std::set<u16>::const_iterator iter = ids.begin();
std::vector<u16>::const_iterator iter = ids.begin();
for(u32 i = 0; iter != ids.end(); iter++) {
ServerActiveObject *obj = env->getActiveObject(*iter);
// Insert object reference into table
Expand Down

0 comments on commit 0c634a9

Please sign in to comment.