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Default: Add river_water nodes
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paramat committed Apr 19, 2015
1 parent f49faad commit f8c8047
Showing 1 changed file with 97 additions and 0 deletions.
97 changes: 97 additions & 0 deletions mods/default/nodes.lua
Expand Up @@ -104,6 +104,9 @@ Liquids
default:water_source
default:water_flowing
default:river_water_source
default:river_water_flowing
default:lava_source
default:lava_flowing
Expand Down Expand Up @@ -956,6 +959,100 @@ minetest.register_node("default:water_flowing", {
})
minetest.register_node("default:river_water_source", {
description = "River Water Source",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{
name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
{
name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1},
})
minetest.register_node("default:river_water_flowing", {
description = "Flowing River Water",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
name = "default_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "default_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})
minetest.register_node("default:lava_source", {
description = "Lava Source",
Expand Down

1 comment on commit f8c8047

@HybridDog
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river_water seems to be almost equal to water.
You could use the water node definition, e.g.

local def = table.copy(minetest.registered_nodes["default:water_source"])
def.description = "River Water Source"
def.liquid_alternative_flowing = "default:river_water_flowing"
def.liquid_alternative_source = "default:river_water_source"
def.liquid_renewable = false
[...]
minetest.register_node("default:river_water_source", def)

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