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Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
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kwolekr committed Apr 17, 2015
1 parent 406d9ba commit 3576f4f
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Showing 2 changed files with 18 additions and 18 deletions.
18 changes: 9 additions & 9 deletions src/script/lua_api/l_mapgen.cpp
Expand Up @@ -244,7 +244,7 @@ bool read_schematic_def(lua_State *L, int index,

//// Get schematic size
lua_getfield(L, index, "size");
v3s16 size = read_v3s16(L, -1);
v3s16 size = check_v3s16(L, -1);
lua_pop(L, 1);

schem->size = size;
Expand Down Expand Up @@ -995,9 +995,9 @@ int ModApiMapgen::l_generate_ores(lua_State *L)
mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
mg.ndef = getServer(L)->getNodeDefManager();

v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) :
v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) :
mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE;
v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) :
v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) :
mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE;
sortBoxVerticies(pmin, pmax);

Expand All @@ -1019,9 +1019,9 @@ int ModApiMapgen::l_generate_decorations(lua_State *L)
mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
mg.ndef = getServer(L)->getNodeDefManager();

v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) :
v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) :
mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE;
v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) :
v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) :
mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE;
sortBoxVerticies(pmin, pmax);

Expand All @@ -1040,8 +1040,8 @@ int ModApiMapgen::l_create_schematic(lua_State *L)

Map *map = &(getEnv(L)->getMap());

v3s16 p1 = read_v3s16(L, 1);
v3s16 p2 = read_v3s16(L, 2);
v3s16 p1 = check_v3s16(L, 1);
v3s16 p2 = check_v3s16(L, 2);
sortBoxVerticies(p1, p2);

std::vector<std::pair<v3s16, u8> > prob_list;
Expand All @@ -1050,7 +1050,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
while (lua_next(L, 3)) {
if (lua_istable(L, -1)) {
lua_getfield(L, -1, "pos");
v3s16 pos = read_v3s16(L, -1);
v3s16 pos = check_v3s16(L, -1);
lua_pop(L, 1);

u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS);
Expand Down Expand Up @@ -1101,7 +1101,7 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;

//// Read position
v3s16 p = read_v3s16(L, 1);
v3s16 p = check_v3s16(L, 1);

//// Read rotation
int rot = ROTATE_0;
Expand Down
18 changes: 9 additions & 9 deletions src/script/lua_api/l_vmanip.cpp
Expand Up @@ -46,8 +46,8 @@ int LuaVoxelManip::l_read_from_map(lua_State *L)
LuaVoxelManip *o = checkobject(L, 1);
MMVManip *vm = o->vm;

v3s16 bp1 = getNodeBlockPos(read_v3s16(L, 2));
v3s16 bp2 = getNodeBlockPos(read_v3s16(L, 3));
v3s16 bp1 = getNodeBlockPos(check_v3s16(L, 2));
v3s16 bp2 = getNodeBlockPos(check_v3s16(L, 3));
sortBoxVerticies(bp1, bp2);

vm->initialEmerge(bp1, bp2);
Expand Down Expand Up @@ -116,7 +116,7 @@ int LuaVoxelManip::l_get_node_at(lua_State *L)
GET_ENV_PTR;

LuaVoxelManip *o = checkobject(L, 1);
v3s16 pos = read_v3s16(L, 2);
v3s16 pos = check_v3s16(L, 2);

pushnode(L, o->vm->getNodeNoExNoEmerge(pos), env->getGameDef()->ndef());
return 1;
Expand All @@ -128,7 +128,7 @@ int LuaVoxelManip::l_set_node_at(lua_State *L)
GET_ENV_PTR;

LuaVoxelManip *o = checkobject(L, 1);
v3s16 pos = read_v3s16(L, 2);
v3s16 pos = check_v3s16(L, 2);
MapNode n = readnode(L, 3, env->getGameDef()->ndef());

o->vm->setNodeNoEmerge(pos, n);
Expand Down Expand Up @@ -171,8 +171,8 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 fpmin = vm->m_area.MinEdge;
v3s16 fpmax = vm->m_area.MaxEdge;
v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) : fpmin + yblock;
v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) : fpmax - yblock;
v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : fpmin + yblock;
v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : fpmax - yblock;

sortBoxVerticies(pmin, pmax);
if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
Expand Down Expand Up @@ -206,8 +206,8 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
MMVManip *vm = o->vm;

v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 pmin = lua_istable(L, 3) ? read_v3s16(L, 3) : vm->m_area.MinEdge + yblock;
v3s16 pmax = lua_istable(L, 4) ? read_v3s16(L, 4) : vm->m_area.MaxEdge - yblock;
v3s16 pmin = lua_istable(L, 3) ? check_v3s16(L, 3) : vm->m_area.MinEdge + yblock;
v3s16 pmax = lua_istable(L, 4) ? check_v3s16(L, 4) : vm->m_area.MaxEdge - yblock;

sortBoxVerticies(pmin, pmax);
if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
Expand Down Expand Up @@ -402,7 +402,7 @@ int LuaVoxelManip::create_object(lua_State *L)

Map *map = &(env->getMap());
LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) :
new LuaVoxelManip(map, check_v3s16(L, 1), check_v3s16(L, 2)) :
new LuaVoxelManip(map);

*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
Expand Down

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