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Adding experimental C++ code.
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MainMemory committed Jan 10, 2016
1 parent b1c1c06 commit 6bb1ead
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Showing 13 changed files with 524 additions and 2 deletions.
2 changes: 1 addition & 1 deletion GHZ/GHZ.cs
Expand Up @@ -106,7 +106,7 @@ public override void UpdateScrolling(short Camera_X_pos_diff, short Camera_Y_pos
d3.l += d2.l;
d3.Swap();
}
levelimg.ScrollHV(tmpimg, Math.Max(tmpimg.Height - levelimg.Height, 0), 0, Horiz_Scroll_Buf);
SonicBGScrollSaver.NativeFuncs.ScrollHV(levelimg, tmpimg, Math.Max(tmpimg.Height - levelimg.Height, 0), 0, Horiz_Scroll_Buf);
bgimg = tmpimg.ToBitmap(LevelData.BmpPal);
}
}
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35 changes: 35 additions & 0 deletions NativeFuncs/NativeFuncs.cpp
@@ -0,0 +1,35 @@
// NativeFuncs.cpp : Defines the exported functions for the DLL application.
//

#include "stdafx.h"
#include <cstdint>

extern "C"
{
__declspec(dllexport) void Dummy() { }

__declspec(dllexport) void ScrollHV(uint8_t *src, int32_t srcW, int32_t srcH, uint8_t *dst, int32_t dstW, int32_t dstH, int32_t dstY, int32_t srcY, int32_t *srcX, int32_t srcXLen)
{
if (dstY < 0 || dstY >= dstH) return;
for (int i = 0; i < srcXLen; i++)
{
srcX[i] %= srcW;
if (srcX[i] < 0)
srcX[i] += srcW;
}
srcY %= srcH;
if (srcY < 0)
srcY += srcH;
int rowSrc = srcY * srcW;
int rowDst = dstY * dstW;
for (int y = 0; y < dstH - dstY; y++)
{
int amount = srcX[(srcY + y) % srcXLen];
memcpy(&dst[rowDst], &src[rowSrc + amount], min(srcW - amount, dstW));
if (amount != 0 && srcW - amount < dstW)
memcpy(&dst[rowDst + srcW - amount], &src[rowSrc], min(amount, dstW - (srcW - amount)));
rowSrc = (rowSrc + srcW) % (srcW * srcH);
rowDst += dstW;
}
}
}
174 changes: 174 additions & 0 deletions NativeFuncs/NativeFuncs.vcxproj
@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{648CF80D-11BD-4574-AC48-39AE7F96857F}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>NativeFuncs</RootNamespace>
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<CharacterSet>Unicode</CharacterSet>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
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<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Configuration)\lib32\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Configuration)\lib64\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Configuration)\lib32\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Configuration)\lib64\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;NATIVEFUNCS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;NATIVEFUNCS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;NATIVEFUNCS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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</ClCompile>
<ClCompile Include="NativeFuncs.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
39 changes: 39 additions & 0 deletions NativeFuncs/NativeFuncs.vcxproj.filters
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="NativeFuncs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
48 changes: 48 additions & 0 deletions NativeFuncs/ReadMe.txt
@@ -0,0 +1,48 @@
========================================================================
DYNAMIC LINK LIBRARY : NativeFuncs Project Overview
========================================================================

AppWizard has created this NativeFuncs DLL for you.

This file contains a summary of what you will find in each of the files that
make up your NativeFuncs application.


NativeFuncs.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

NativeFuncs.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

NativeFuncs.cpp
This is the main DLL source file.

When created, this DLL does not export any symbols. As a result, it
will not produce a .lib file when it is built. If you wish this project
to be a project dependency of some other project, you will either need to
add code to export some symbols from the DLL so that an export library
will be produced, or you can set the Ignore Input Library property to Yes
on the General propert page of the Linker folder in the project's Property
Pages dialog box.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named NativeFuncs.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////
19 changes: 19 additions & 0 deletions NativeFuncs/dllmain.cpp
@@ -0,0 +1,19 @@
// dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

8 changes: 8 additions & 0 deletions NativeFuncs/stdafx.cpp
@@ -0,0 +1,8 @@
// stdafx.cpp : source file that includes just the standard includes
// NativeFuncs.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
16 changes: 16 additions & 0 deletions NativeFuncs/stdafx.h
@@ -0,0 +1,16 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>



// TODO: reference additional headers your program requires here
8 changes: 8 additions & 0 deletions NativeFuncs/targetver.h
@@ -0,0 +1,8 @@
#pragma once

// Including SDKDDKVer.h defines the highest available Windows platform.

// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.

#include <SDKDDKVer.h>

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