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// NativeFuncs.cpp : Defines the exported functions for the DLL application. | ||
// | ||
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#include "stdafx.h" | ||
#include <cstdint> | ||
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extern "C" | ||
{ | ||
__declspec(dllexport) void Dummy() { } | ||
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__declspec(dllexport) void ScrollHV(uint8_t *src, int32_t srcW, int32_t srcH, uint8_t *dst, int32_t dstW, int32_t dstH, int32_t dstY, int32_t srcY, int32_t *srcX, int32_t srcXLen) | ||
{ | ||
if (dstY < 0 || dstY >= dstH) return; | ||
for (int i = 0; i < srcXLen; i++) | ||
{ | ||
srcX[i] %= srcW; | ||
if (srcX[i] < 0) | ||
srcX[i] += srcW; | ||
} | ||
srcY %= srcH; | ||
if (srcY < 0) | ||
srcY += srcH; | ||
int rowSrc = srcY * srcW; | ||
int rowDst = dstY * dstW; | ||
for (int y = 0; y < dstH - dstY; y++) | ||
{ | ||
int amount = srcX[(srcY + y) % srcXLen]; | ||
memcpy(&dst[rowDst], &src[rowSrc + amount], min(srcW - amount, dstW)); | ||
if (amount != 0 && srcW - amount < dstW) | ||
memcpy(&dst[rowDst + srcW - amount], &src[rowSrc], min(amount, dstW - (srcW - amount))); | ||
rowSrc = (rowSrc + srcW) % (srcW * srcH); | ||
rowDst += dstW; | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Debug|Win32"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Debug|x64"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|x64"> | ||
<Configuration>Release</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
</ItemGroup> | ||
<PropertyGroup Label="Globals"> | ||
<ProjectGuid>{648CF80D-11BD-4574-AC48-39AE7F96857F}</ProjectGuid> | ||
<Keyword>Win32Proj</Keyword> | ||
<RootNamespace>NativeFuncs</RootNamespace> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
<UseDebugLibraries>true</UseDebugLibraries> | ||
<PlatformToolset>v120_xp</PlatformToolset> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
<UseDebugLibraries>true</UseDebugLibraries> | ||
<PlatformToolset>v120_xp</PlatformToolset> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<PlatformToolset>v120_xp</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<PlatformToolset>v120_xp</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
<ImportGroup Label="ExtensionSettings"> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> | ||
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<PropertyGroup Label="UserMacros" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<LinkIncremental>true</LinkIncremental> | ||
<OutDir>$(SolutionDir)bin\$(Configuration)\lib32\</OutDir> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<LinkIncremental>true</LinkIncremental> | ||
<OutDir>$(SolutionDir)bin\$(Configuration)\lib64\</OutDir> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<LinkIncremental>false</LinkIncremental> | ||
<OutDir>$(SolutionDir)bin\$(Configuration)\lib32\</OutDir> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<LinkIncremental>false</LinkIncremental> | ||
<OutDir>$(SolutionDir)bin\$(Configuration)\lib64\</OutDir> | ||
</PropertyGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<ClCompile> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<WarningLevel>Level3</WarningLevel> | ||
<Optimization>Disabled</Optimization> | ||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;NATIVEFUNCS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<ClCompile> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<WarningLevel>Level3</WarningLevel> | ||
<Optimization>Disabled</Optimization> | ||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;NATIVEFUNCS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<Optimization>MaxSpeed</Optimization> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;NATIVEFUNCS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
</Link> | ||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<Optimization>MaxSpeed</Optimization> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;NATIVEFUNCS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemGroup> | ||
<Text Include="ReadMe.txt" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClInclude Include="stdafx.h" /> | ||
<ClInclude Include="targetver.h" /> | ||
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<ItemGroup> | ||
<ClCompile Include="dllmain.cpp"> | ||
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged> | ||
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged> | ||
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
</PrecompiledHeader> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
</PrecompiledHeader> | ||
</ClCompile> | ||
<ClCompile Include="NativeFuncs.cpp" /> | ||
<ClCompile Include="stdafx.cpp"> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> | ||
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> | ||
</ClCompile> | ||
</ItemGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
<ImportGroup Label="ExtensionTargets"> | ||
</ImportGroup> | ||
</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup> | ||
<Filter Include="Source Files"> | ||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> | ||
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======================================================================== | ||
DYNAMIC LINK LIBRARY : NativeFuncs Project Overview | ||
======================================================================== | ||
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AppWizard has created this NativeFuncs DLL for you. | ||
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||
This file contains a summary of what you will find in each of the files that | ||
make up your NativeFuncs application. | ||
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NativeFuncs.vcxproj | ||
This is the main project file for VC++ projects generated using an Application Wizard. | ||
It contains information about the version of Visual C++ that generated the file, and | ||
information about the platforms, configurations, and project features selected with the | ||
Application Wizard. | ||
|
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NativeFuncs.vcxproj.filters | ||
This is the filters file for VC++ projects generated using an Application Wizard. | ||
It contains information about the association between the files in your project | ||
and the filters. This association is used in the IDE to show grouping of files with | ||
similar extensions under a specific node (for e.g. ".cpp" files are associated with the | ||
"Source Files" filter). | ||
|
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NativeFuncs.cpp | ||
This is the main DLL source file. | ||
|
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When created, this DLL does not export any symbols. As a result, it | ||
will not produce a .lib file when it is built. If you wish this project | ||
to be a project dependency of some other project, you will either need to | ||
add code to export some symbols from the DLL so that an export library | ||
will be produced, or you can set the Ignore Input Library property to Yes | ||
on the General propert page of the Linker folder in the project's Property | ||
Pages dialog box. | ||
|
||
///////////////////////////////////////////////////////////////////////////// | ||
Other standard files: | ||
|
||
StdAfx.h, StdAfx.cpp | ||
These files are used to build a precompiled header (PCH) file | ||
named NativeFuncs.pch and a precompiled types file named StdAfx.obj. | ||
|
||
///////////////////////////////////////////////////////////////////////////// | ||
Other notes: | ||
|
||
AppWizard uses "TODO:" comments to indicate parts of the source code you | ||
should add to or customize. | ||
|
||
///////////////////////////////////////////////////////////////////////////// |
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// dllmain.cpp : Defines the entry point for the DLL application. | ||
#include "stdafx.h" | ||
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BOOL APIENTRY DllMain( HMODULE hModule, | ||
DWORD ul_reason_for_call, | ||
LPVOID lpReserved | ||
) | ||
{ | ||
switch (ul_reason_for_call) | ||
{ | ||
case DLL_PROCESS_ATTACH: | ||
case DLL_THREAD_ATTACH: | ||
case DLL_THREAD_DETACH: | ||
case DLL_PROCESS_DETACH: | ||
break; | ||
} | ||
return TRUE; | ||
} | ||
|
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// stdafx.cpp : source file that includes just the standard includes | ||
// NativeFuncs.pch will be the pre-compiled header | ||
// stdafx.obj will contain the pre-compiled type information | ||
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#include "stdafx.h" | ||
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// TODO: reference any additional headers you need in STDAFX.H | ||
// and not in this file |
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// stdafx.h : include file for standard system include files, | ||
// or project specific include files that are used frequently, but | ||
// are changed infrequently | ||
// | ||
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#pragma once | ||
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#include "targetver.h" | ||
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers | ||
// Windows Header Files: | ||
#include <windows.h> | ||
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|
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|
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// TODO: reference additional headers your program requires here |
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#pragma once | ||
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// Including SDKDDKVer.h defines the highest available Windows platform. | ||
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and | ||
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. | ||
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#include <SDKDDKVer.h> |
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