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Making alignment more accurate to Sonic Team's source
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A bit of a bold claim, yeah, but if you look at the padding in Sonic
Classics (Compilation)'s version of S1, it is aligned to $C00 instead of
$B00. Still need to find a better way to align REV01, though...
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Clownacy committed Aug 17, 2015
1 parent 0a6d4a1 commit 38ff370
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions sonic.asm
Expand Up @@ -8335,14 +8335,14 @@ Art_LivesNums: incbin "artunc\Lives Counter Numbers.bin" ; 8x8 pixel numbers on
include "_inc\LevelHeaders.asm"
include "_inc\Pattern Load Cues.asm"

align $100,$FF
align $200,$FF
if Revision=0
Nem_SegaLogo: incbin "artnem\Sega Logo.bin" ; large Sega logo
even
Eni_SegaLogo: incbin "tilemaps\Sega Logo.bin" ; large Sega logo (mappings)
even
else
dcb.b $400,$FF
dcb.b $300,$FF
Nem_SegaLogo: incbin "artnem\Sega Logo (JP1).bin" ; large Sega logo
even
Eni_SegaLogo: incbin "tilemaps\Sega Logo (JP1).bin" ; large Sega logo (mappings)
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