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Make nanomachine debugging commands print to the client log as well as the server log #1839

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Vexatos opened this issue May 30, 2016 · 0 comments

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@Vexatos
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Vexatos commented May 30, 2016

In particular /oc_dn is hard to use on multiplayer as the result is only output to the server log instead of the calling client. It would be nice to have it printed there as well. Of course there would have to be a check so it won't be printed twice on singleplayer.

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