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Documented some more status bits and filled in the unknown ones for c…
…onvenience.
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michael-fadely committed Jul 3, 2015
1 parent 14e1adf commit 83d25b4
Showing 1 changed file with 23 additions and 5 deletions.
28 changes: 23 additions & 5 deletions SA2ModLoader/include/SA2ModLoader/SA2Enums.h
Expand Up @@ -25,24 +25,42 @@ enum Characters

enum StatusBits
{
StatusBits_Ground = 0,
StatusBits_Hurt = 2,
StatusBits_Ball = 8,
StatusBits_Ground,
StatusBits_Unknown1,
StatusBits_Hurt,
StatusBits_ObjectInteract,
StatusBits_Unkown2,
StatusBits_Unkown3,
StatusBits_Unkown4,
StatusBits_Unkown5,
StatusBits_Ball,
StatusBits_LightDash,
StatusBits_Attack,
StatusBits_HoldObject,
StatusBits_DoNextAction
StatusBits_DoNextAction,
StatusBits_OnPath,
StatusBits_DisableControl,
StatusBits_Unkown7
};

enum Status : uint16_t
{
makemask(Status, Ground),
makemask(Status, Unknown1),
makemask(Status, Hurt),
makemask(Status, ObjectInteract),
makemask(Status, Unkown2),
makemask(Status, Unkown3),
makemask(Status, Unkown4),
makemask(Status, Unkown5),
makemask(Status, Ball),
makemask(Status, LightDash),
makemask(Status, Attack),
makemask(Status, HoldObject),
makemask(Status, DoNextAction)
makemask(Status, DoNextAction),
makemask(Status, OnPath),
makemask(Status, DisableControl),
makemask(Status, Unkown7)
};

enum LevelIDs
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