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Fix invisible player when the attached entity is removed
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TeTpaAka authored and est31 committed Jul 18, 2015
1 parent 9c76f37 commit 8d03301
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Showing 4 changed files with 96 additions and 10 deletions.
30 changes: 30 additions & 0 deletions src/content_sao.cpp
Expand Up @@ -591,6 +591,21 @@ void LuaEntitySAO::getAttachment(int *parent_id, std::string *bone, v3f *positio
*rotation = m_attachment_rotation;
}

void LuaEntitySAO::addAttachmentChild(int child_id)
{
m_attachment_child_ids.insert(child_id);
}

void LuaEntitySAO::removeAttachmentChild(int child_id)
{
m_attachment_child_ids.erase(child_id);
}

std::set<int> LuaEntitySAO::getAttachmentChildIds()
{
return m_attachment_child_ids;
}

ObjectProperties* LuaEntitySAO::accessObjectProperties()
{
return &m_prop;
Expand Down Expand Up @@ -1231,6 +1246,21 @@ void PlayerSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
*rotation = m_attachment_rotation;
}

void PlayerSAO::addAttachmentChild(int child_id)
{
m_attachment_child_ids.insert(child_id);
}

void PlayerSAO::removeAttachmentChild(int child_id)
{
m_attachment_child_ids.erase(child_id);
}

std::set<int> PlayerSAO::getAttachmentChildIds()
{
return m_attachment_child_ids;
}

ObjectProperties* PlayerSAO::accessObjectProperties()
{
return &m_prop;
Expand Down
8 changes: 8 additions & 0 deletions src/content_sao.h
Expand Up @@ -65,6 +65,9 @@ class LuaEntitySAO : public ServerActiveObject
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);
std::set<int> getAttachmentChildIds();
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
/* LuaEntitySAO-specific */
Expand Down Expand Up @@ -113,6 +116,7 @@ class LuaEntitySAO : public ServerActiveObject
bool m_bone_position_sent;

int m_attachment_parent_id;
std::set<int> m_attachment_child_ids;
std::string m_attachment_bone;
v3f m_attachment_position;
v3f m_attachment_rotation;
Expand Down Expand Up @@ -204,6 +208,9 @@ class PlayerSAO : public ServerActiveObject
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);
std::set<int> getAttachmentChildIds();
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
void setNametagColor(video::SColor color);
Expand Down Expand Up @@ -320,6 +327,7 @@ class PlayerSAO : public ServerActiveObject
bool m_bone_position_sent;

int m_attachment_parent_id;
std::set<int> m_attachment_child_ids;
std::string m_attachment_bone;
v3f m_attachment_position;
v3f m_attachment_rotation;
Expand Down
62 changes: 52 additions & 10 deletions src/script/lua_api/l_object.cpp
Expand Up @@ -132,10 +132,22 @@ int ObjectRef::gc_object(lua_State *L) {
int ObjectRef::l_remove(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
GET_ENV_PTR;

ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
if(co->getType() == ACTIVEOBJECT_TYPE_PLAYER) return 0;
if (co == NULL)
return 0;
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
return 0;

std::set<int> child_ids = co->getAttachmentChildIds();
std::set<int>::iterator it;
for (it = child_ids.begin(); it != child_ids.end(); ++it) {
ServerActiveObject *child = env->getActiveObject(*it);
child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
}

verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
co->m_removed = true;
return 0;
Expand Down Expand Up @@ -630,23 +642,38 @@ int ObjectRef::l_get_bone_position(lua_State *L)
int ObjectRef::l_set_attach(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
GET_ENV_PTR;

ObjectRef *ref = checkobject(L, 1);
ObjectRef *parent_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
ServerActiveObject *parent = getobject(parent_ref);
if(co == NULL) return 0;
if(parent == NULL) return 0;
if (co == NULL)
return 0;
if (parent == NULL)
return 0;
// Do it
int parent_id = 0;
std::string bone = "";
if(!lua_isnil(L, 3))
bone = lua_tostring(L, 3);
v3f position = v3f(0, 0, 0);
if(!lua_isnil(L, 4))
position = read_v3f(L, 4);
v3f rotation = v3f(0, 0, 0);
if(!lua_isnil(L, 5))
co->getAttachment(&parent_id, &bone, &position, &rotation);
if (parent_id) {
ServerActiveObject *old_parent = env->getActiveObject(parent_id);
old_parent->removeAttachmentChild(co->getId());
}

bone = "";
if (!lua_isnil(L, 3))
bone = lua_tostring(L, 3);
position = v3f(0, 0, 0);
if (!lua_isnil(L, 4))
position = read_v3f(L, 4);
rotation = v3f(0, 0, 0);
if (!lua_isnil(L, 5))
rotation = read_v3f(L, 5);
co->setAttachment(parent->getId(), bone, position, rotation);
parent->addAttachmentChild(co->getId());
return 0;
}

Expand Down Expand Up @@ -682,11 +709,26 @@ int ObjectRef::l_get_attach(lua_State *L)
int ObjectRef::l_set_detach(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
GET_ENV_PTR;

ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
if (co == NULL)
return 0;

int parent_id = 0;
std::string bone = "";
v3f position;
v3f rotation;
co->getAttachment(&parent_id, &bone, &position, &rotation);
ServerActiveObject *parent = NULL;
if (parent_id)
parent = env->getActiveObject(parent_id);

// Do it
co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
if (parent != NULL)
parent->removeAttachmentChild(co->getId());
return 0;
}

Expand Down
6 changes: 6 additions & 0 deletions src/serverobject.h
Expand Up @@ -163,6 +163,12 @@ class ServerActiveObject : public ActiveObject
{}
virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation)
{}
virtual void addAttachmentChild(int child_id)
{}
virtual void removeAttachmentChild(int child_id)
{}
virtual std::set<int> getAttachmentChildIds()
{ return std::set<int>(); }
virtual ObjectProperties* accessObjectProperties()
{ return NULL; }
virtual void notifyObjectPropertiesModified()
Expand Down

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