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Schematics: Add core.place_schematic_on_vmanip API
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Fix memory leak in minetest.place_schematic
Slightly refactor Schematic code
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kwolekr committed Nov 5, 2015
1 parent 732cabe commit 1384108
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Showing 6 changed files with 111 additions and 18 deletions.
9 changes: 9 additions & 0 deletions doc/lua_api.txt
Expand Up @@ -2294,6 +2294,15 @@ These functions return the leftover itemstack.
* `replacements` = `{["old_name"] = "convert_to", ...}`
* `force_placement` is a boolean indicating whether nodes other than `air` and
`ignore` are replaced by the schematic
* Returns nil if the schematic could not be loaded.

* `minetest.place_schematic_on_vmanip(vmanip, pos, schematic, rotation, replacement, force_placement)`:
* This function is analagous to minetest.place_schematic, but places a schematic onto the
specified VoxelManip object `vmanip` instead of the whole map.
* Returns false if any part of the schematic was cut-off due to the VoxelManip not
containing the full area required, and true if the whole schematic was able to fit.
* Returns nil if the schematic could not be loaded.
* After execution, any external copies of the VoxelManip contents are invalidated.

* `minetest.serialize_schematic(schematic, format, options)`
* Return the serialized schematic specified by schematic (see: Schematic specifier)
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2 changes: 1 addition & 1 deletion src/mg_decoration.cpp
Expand Up @@ -351,7 +351,7 @@ size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, v3s16 p)

bool force_placement = (flags & DECO_FORCE_PLACEMENT);

schematic->blitToVManip(p, vm, rot, force_placement);
schematic->blitToVManip(vm, p, rot, force_placement);

return 1;
}
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62 changes: 49 additions & 13 deletions src/mg_schematic.cpp
Expand Up @@ -94,7 +94,7 @@ void Schematic::resolveNodeNames()
}


void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_place)
void Schematic::blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place)
{
sanity_check(m_ndef != NULL);

Expand Down Expand Up @@ -175,46 +175,82 @@ void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_pla
}


void Schematic::placeStructure(Map *map, v3s16 p, u32 flags,
bool Schematic::placeOnVManip(MMVManip *vm, v3s16 p, u32 flags,
Rotation rot, bool force_place)
{
assert(schemdata != NULL); // Pre-condition
assert(vm != NULL);
assert(schemdata != NULL);
sanity_check(m_ndef != NULL);

MMVManip *vm = new MMVManip(map);
//// Determine effective rotation and effective schematic dimensions
if (rot == ROTATE_RAND)
rot = (Rotation)myrand_range(ROTATE_0, ROTATE_270);

v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
v3s16(size.Z, size.Y, size.X) : size;

//// Adjust placement position if necessary
if (flags & DECO_PLACE_CENTER_X)
p.X -= (s.X + 1) / 2;
if (flags & DECO_PLACE_CENTER_Y)
p.Y -= (s.Y + 1) / 2;
if (flags & DECO_PLACE_CENTER_Z)
p.Z -= (s.Z + 1) / 2;

blitToVManip(vm, p, rot, force_place);

return vm->m_area.contains(VoxelArea(p, p + s - v3s16(1,1,1)));
}

void Schematic::placeOnMap(Map *map, v3s16 p, u32 flags,
Rotation rot, bool force_place)
{
std::map<v3s16, MapBlock *> lighting_modified_blocks;
std::map<v3s16, MapBlock *> modified_blocks;
std::map<v3s16, MapBlock *>::iterator it;

assert(map != NULL);
assert(schemdata != NULL);
sanity_check(m_ndef != NULL);

//// Determine effective rotation and effective schematic dimensions
if (rot == ROTATE_RAND)
rot = (Rotation)myrand_range(ROTATE_0, ROTATE_270);

v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
v3s16(size.Z, size.Y, size.X) : size;
v3s16(size.Z, size.Y, size.X) : size;

//// Adjust placement position if necessary
if (flags & DECO_PLACE_CENTER_X)
p.X -= (s.X + 1) / 2;
if (flags & DECO_PLACE_CENTER_Y)
p.Y -= (s.Y + 1) / 2;
if (flags & DECO_PLACE_CENTER_Z)
p.Z -= (s.Z + 1) / 2;

//// Create VManip for effected area, emerge our area, modify area
//// inside VManip, then blit back.
v3s16 bp1 = getNodeBlockPos(p);
v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
vm->initialEmerge(bp1, bp2);

blitToVManip(p, vm, rot, force_place);
MMVManip vm(map);
vm.initialEmerge(bp1, bp2);

std::map<v3s16, MapBlock *> lighting_modified_blocks;
std::map<v3s16, MapBlock *> modified_blocks;
vm->blitBackAll(&modified_blocks);
blitToVManip(&vm, p, rot, force_place);

vm.blitBackAll(&modified_blocks);

//// Carry out post-map-modification actions

//// Update lighting
// TODO: Optimize this by using Mapgen::calcLighting() instead
lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
map->updateLighting(lighting_modified_blocks, modified_blocks);

//// Create & dispatch map modification events to observers
MapEditEvent event;
event.type = MEET_OTHER;
for (std::map<v3s16, MapBlock *>::iterator
it = modified_blocks.begin();
it != modified_blocks.end(); ++it)
for (it = modified_blocks.begin(); it != modified_blocks.end(); ++it)
event.modified_blocks.insert(it->first);

map->dispatchEvent(&event);
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5 changes: 3 additions & 2 deletions src/mg_schematic.h
Expand Up @@ -106,8 +106,9 @@ class Schematic : public ObjDef, public NodeResolver {
bool serializeToLua(std::ostream *os, const std::vector<std::string> &names,
bool use_comments, u32 indent_spaces);

void blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_place);
void placeStructure(Map *map, v3s16 p, u32 flags, Rotation rot, bool force_place);
void blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place);
bool placeOnVManip(MMVManip *vm, v3s16 p, u32 flags, Rotation rot, bool force_place);
void placeOnMap(Map *map, v3s16 p, u32 flags, Rotation rot, bool force_place);

void applyProbabilities(v3s16 p0,
std::vector<std::pair<v3s16, u8> > *plist,
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45 changes: 44 additions & 1 deletion src/script/lua_api/l_mapgen.cpp
Expand Up @@ -1271,12 +1271,54 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
return 0;
}

schem->placeStructure(map, p, 0, (Rotation)rot, force_placement);
schem->placeOnMap(map, p, 0, (Rotation)rot, force_placement);

lua_pushboolean(L, true);
return 1;
}

int ModApiMapgen::l_place_schematic_on_vmanip(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;

SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;

//// Read VoxelManip object
MMVManip *vm = LuaVoxelManip::checkobject(L, 1)->vm;

//// Read position
v3s16 p = check_v3s16(L, 2);

//// Read rotation
int rot = ROTATE_0;
const char *enumstr = lua_tostring(L, 4);
if (enumstr)
string_to_enum(es_Rotation, rot, std::string(enumstr));

//// Read force placement
bool force_placement = true;
if (lua_isboolean(L, 6))
force_placement = lua_toboolean(L, 6);

//// Read node replacements
StringMap replace_names;
if (lua_istable(L, 5))
read_schematic_replacements(L, 5, &replace_names);

//// Read schematic
Schematic *schem = get_or_load_schematic(L, 3, schemmgr, &replace_names);
if (!schem) {
errorstream << "place_schematic: failed to get schematic" << std::endl;
return 0;
}

bool schematic_did_fit = schem->placeOnVManip(
vm, p, 0, (Rotation)rot, force_placement);

lua_pushboolean(L, schematic_did_fit);
return 1;
}

// serialize_schematic(schematic, format, options={...})
int ModApiMapgen::l_serialize_schematic(lua_State *L)
{
Expand Down Expand Up @@ -1355,5 +1397,6 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
API_FCT(generate_decorations);
API_FCT(create_schematic);
API_FCT(place_schematic);
API_FCT(place_schematic_on_vmanip);
API_FCT(serialize_schematic);
}
6 changes: 5 additions & 1 deletion src/script/lua_api/l_mapgen.h
Expand Up @@ -85,9 +85,13 @@ class ModApiMapgen : public ModApiBase {
// create_schematic(p1, p2, probability_list, filename)
static int l_create_schematic(lua_State *L);

// place_schematic(p, schematic, rotation, replacement)
// place_schematic(p, schematic, rotation, replacements, force_placement)
static int l_place_schematic(lua_State *L);

// place_schematic_on_vmanip(vm, p, schematic,
// rotation, replacements, force_placement)
static int l_place_schematic_on_vmanip(lua_State *L);

// serialize_schematic(schematic, format, options={...})
static int l_serialize_schematic(lua_State *L);

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