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Spare some string copies
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est31 committed May 27, 2015
1 parent f16ebbf commit 21878c9
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Showing 2 changed files with 8 additions and 8 deletions.
8 changes: 4 additions & 4 deletions src/content_sao.cpp
Expand Up @@ -541,13 +541,13 @@ void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_
m_animation_sent = false;
}

void LuaEntitySAO::setBonePosition(std::string bone, v3f position, v3f rotation)
void LuaEntitySAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
{
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
m_bone_position_sent = false;
}

void LuaEntitySAO::setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
void LuaEntitySAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
{
// Attachments need to be handled on both the server and client.
// If we just attach on the server, we can only copy the position of the parent. Attachments
Expand Down Expand Up @@ -1142,14 +1142,14 @@ void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_ble
m_animation_sent = false;
}

void PlayerSAO::setBonePosition(std::string bone, v3f position, v3f rotation)
void PlayerSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
{
// store these so they can be updated to clients
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
m_bone_position_sent = false;
}

void PlayerSAO::setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
void PlayerSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
{
// Attachments need to be handled on both the server and client.
// If we just attach on the server, we can only copy the position of the parent. Attachments
Expand Down
8 changes: 4 additions & 4 deletions src/content_sao.h
Expand Up @@ -59,8 +59,8 @@ class LuaEntitySAO : public ServerActiveObject
s16 getHP() const;
void setArmorGroups(const ItemGroupList &armor_groups);
void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
void setBonePosition(std::string bone, v3f position, v3f rotation);
void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
/* LuaEntitySAO-specific */
Expand Down Expand Up @@ -193,8 +193,8 @@ class PlayerSAO : public ServerActiveObject
void setBreath(u16 breath);
void setArmorGroups(const ItemGroupList &armor_groups);
void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
void setBonePosition(std::string bone, v3f position, v3f rotation);
void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
void setNametagColor(video::SColor color);
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