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Fixing errors when selecting a chunk not in the chunk list.
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MainMemory committed Apr 24, 2015
1 parent ab1885c commit 7225b8f
Showing 1 changed file with 10 additions and 8 deletions.
18 changes: 10 additions & 8 deletions SonLVL/MainForm.cs
Expand Up @@ -1412,10 +1412,11 @@ internal void DrawLevel()
switch (FGMode)
{
case EditingMode.Draw:
LevelGfx.DrawImage(LevelData.CompChunkBmps[SelectedChunk],
new Rectangle(((((int)(pnlcur.X / ZoomLevel) + camera.X) / LevelData.Level.ChunkWidth) * LevelData.Level.ChunkWidth) - camera.X, ((((int)(pnlcur.Y / ZoomLevel) + camera.Y) / LevelData.Level.ChunkHeight) * LevelData.Level.ChunkHeight) - camera.Y, LevelData.Level.ChunkWidth, LevelData.Level.ChunkHeight),
0, 0, LevelData.Level.ChunkWidth, LevelData.Level.ChunkHeight,
GraphicsUnit.Pixel, imageTransparency);
if (SelectedChunk < LevelData.Chunks.Count)
LevelGfx.DrawImage(LevelData.CompChunkBmps[SelectedChunk],
new Rectangle(((((int)(pnlcur.X / ZoomLevel) + camera.X) / LevelData.Level.ChunkWidth) * LevelData.Level.ChunkWidth) - camera.X, ((((int)(pnlcur.Y / ZoomLevel) + camera.Y) / LevelData.Level.ChunkHeight) * LevelData.Level.ChunkHeight) - camera.Y, LevelData.Level.ChunkWidth, LevelData.Level.ChunkHeight),
0, 0, LevelData.Level.ChunkWidth, LevelData.Level.ChunkHeight,
GraphicsUnit.Pixel, imageTransparency);
break;
case EditingMode.Select:
if (!FGSelection.IsEmpty)
Expand Down Expand Up @@ -1488,10 +1489,11 @@ internal void DrawLevel()
switch (BGMode)
{
case EditingMode.Draw:
LevelGfx.DrawImage(LevelData.CompChunkBmps[SelectedChunk],
new Rectangle(((((int)(pnlcur.X / ZoomLevel) + camera.X) / LevelData.Level.ChunkWidth) * LevelData.Level.ChunkWidth) - camera.X, ((((int)(pnlcur.Y / ZoomLevel) + camera.Y) / LevelData.Level.ChunkHeight) * LevelData.Level.ChunkHeight) - camera.Y, LevelData.Level.ChunkWidth, LevelData.Level.ChunkHeight),
0, 0, LevelData.Level.ChunkWidth, LevelData.Level.ChunkHeight,
GraphicsUnit.Pixel, imageTransparency);
if (SelectedChunk < LevelData.Chunks.Count)
LevelGfx.DrawImage(LevelData.CompChunkBmps[SelectedChunk],
new Rectangle(((((int)(pnlcur.X / ZoomLevel) + camera.X) / LevelData.Level.ChunkWidth) * LevelData.Level.ChunkWidth) - camera.X, ((((int)(pnlcur.Y / ZoomLevel) + camera.Y) / LevelData.Level.ChunkHeight) * LevelData.Level.ChunkHeight) - camera.Y, LevelData.Level.ChunkWidth, LevelData.Level.ChunkHeight),
0, 0, LevelData.Level.ChunkWidth, LevelData.Level.ChunkHeight,
GraphicsUnit.Pixel, imageTransparency);
break;
case EditingMode.Select:
if (!BGSelection.IsEmpty)
Expand Down

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