-
Notifications
You must be signed in to change notification settings - Fork 436
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[request] OpenGL API integration #1031
Comments
Uhm... well.... that's a very, very, very very VERY bad idea. |
Considering the machines' code is executed on the server, this is quite nontrivial, not even to start talking about sandboxing this. There has been some discussion about adding "shaders" or something similar, for more efficient drawing on screens, but that's kind of on the backburner right now. Check out OCLights, maybe (no idea if that's still being updated though). |
Oh, right, also OpenGlasses. |
I don't think the DNS tech pack has all of that |
Then consult with the author of the pack about adding it or deal with it. On Thu, 9 Apr 2015 12:51 am Tcll notifications@github.com wrote:
|
Or simply add the mods yourself. 😲 |
ouch |
I know this is old and all, but I've just been curious of this and havn't asked... heh
I don't see why or how, all you're doing is writing the vertices, normals, etc you'd see displayed on the OC monitor in LUA (OC Lights may already do this) anyways, I'm curious as to why API OpenGL is a bad idea?? if it's a vertex issue and it's because of the number of vertices and what not that would lag a server, then just limit the amount of data that can be drawn (perhapse as via the GPU RAM like how a real card works) I'm sure a multiplayer game, something of N64 quality could be drawn on an OC monitor w/o killing a server. :) also... |
If this is not enough then I don't know what is:
|
1: you sandbox the environment for the OC monitors and hologram projectors, not GL itself ;) I've made a request to include OpenGlasses on the next update to DNS, so I'm still waiting to see how that goes. I see no reason it can't be implemented, OCLights does implement it's own monitors right?? |
I will just leave it w/o comment. Oh, it is a comment. |
alright, I'll accept that as pending then |
you guessed it, I love OpenGL and wanted to have some fun with the Hologram Projector :P
The text was updated successfully, but these errors were encountered: