@@ -181,7 +181,7 @@ void MapgenV7Params::readParams(const Settings *settings)
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void MapgenV7Params::writeParams (Settings *settings) const
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{
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- settings->setFlagStr (" mgv7_spflags" , spflags, flagdesc_mapgen_v7, (u32)- 1 );
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+ settings->setFlagStr (" mgv7_spflags" , spflags, flagdesc_mapgen_v7, U32_MAX );
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settings->setNoiseParams (" mgv7_np_terrain_base" , np_terrain_base);
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settings->setNoiseParams (" mgv7_np_terrain_alt" , np_terrain_alt);
@@ -636,7 +636,7 @@ MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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// If there is air or water above enable top/filler placement, otherwise force
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// nplaced to stone level by setting a number exceeding any possible filler depth.
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- u16 nplaced = (air_above || water_above) ? 0 : (u16)- 1 ;
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+ u16 nplaced = (air_above || water_above) ? 0 : U16_MAX ;
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for (s16 y = node_max.Y ; y >= node_min.Y ; y--) {
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content_t c = vm->m_data [vi].getContent ();
@@ -673,7 +673,7 @@ MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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// This is done by aborting the cycle of top/filler placement
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// immediately by forcing nplaced to stone level.
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if (c_below == CONTENT_AIR || c_below == c_water_source)
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- nplaced = (u16)- 1 ;
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+ nplaced = U16_MAX ;
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if (nplaced < depth_top) {
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vm->m_data [vi] = MapNode (biome->c_top );
@@ -698,7 +698,7 @@ MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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air_above = true ;
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water_above = false ;
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} else { // Possible various nodes overgenerated from neighbouring mapchunks
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- nplaced = (u16)- 1 ; // Disable top/filler placement
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+ nplaced = U16_MAX ; // Disable top/filler placement
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air_above = false ;
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water_above = false ;
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}
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