Skip to content

Commit

Permalink
Use right mouse button instead of left to press button and change sta…
Browse files Browse the repository at this point in the history
…te of switch and lever.
  • Loading branch information
beyondlimits committed Oct 1, 2015
1 parent d95ccf8 commit 6e326a6
Show file tree
Hide file tree
Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion mesecons_button/init.lua
Expand Up @@ -40,7 +40,7 @@ minetest.register_node("mesecons_button:button_off", {
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button",
on_punch = function (pos, node)
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
Expand Down
2 changes: 1 addition & 1 deletion mesecons_switch/init.lua
Expand Up @@ -4,7 +4,7 @@ mesecon.register_node("mesecons_switch:mesecon_switch", {
paramtype2="facedir",
description="Switch",
sounds = default.node_sound_stone_defaults(),
on_punch = function (pos, node)
on_rightclick = function (pos, node)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos)
else
Expand Down
2 changes: 1 addition & 1 deletion mesecons_walllever/init.lua
Expand Up @@ -15,7 +15,7 @@ mesecon.register_node("mesecons_walllever:wall_lever", {
fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
},
sounds = default.node_sound_wood_defaults(),
on_punch = function (pos, node)
on_rightclick = function (pos, node)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
else
Expand Down

0 comments on commit 6e326a6

Please sign in to comment.