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Fix some threading things and add additional thread unittests
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- Fix thread name reset on start()
- Fully reset thread state on kill()
- Add unittests to check for correct object states under various circumstances
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kwolekr committed Oct 24, 2015
1 parent 59fa117 commit 964be64
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Showing 4 changed files with 137 additions and 55 deletions.
71 changes: 28 additions & 43 deletions src/threading/thread.cpp
Expand Up @@ -88,16 +88,13 @@ DEALINGS IN THE SOFTWARE.
Thread::Thread(const std::string &name) :
m_name(name),
m_retval(NULL),
m_joinable(false),
m_request_stop(false),
m_running(false)
{
#ifdef _AIX
m_kernel_thread_id = -1;
#endif

#if USE_CPP11_THREADS
m_thread_obj = NULL;
#endif
}


Expand All @@ -109,12 +106,12 @@ Thread::~Thread()

bool Thread::start()
{
MutexAutoLock lock(m_continue_mutex);
MutexAutoLock lock(m_mutex);

if (m_running)
return false;

cleanup();
m_request_stop = false;

#if USE_CPP11_THREADS

Expand Down Expand Up @@ -145,6 +142,8 @@ bool Thread::start()
while (!m_running)
sleep_ms(1);

m_joinable = true;

return true;
}

Expand All @@ -156,21 +155,30 @@ bool Thread::stop()
}


void Thread::wait()
bool Thread::wait()
{
if (!m_running)
return;
MutexAutoLock lock(m_mutex);

if (!m_joinable)
return false;

#if USE_CPP11_THREADS

m_thread_obj->join();

delete m_thread_obj;
m_thread_obj = NULL;

#elif USE_WIN_THREADS

int ret = WaitForSingleObject(m_thread_handle, INFINITE);
assert(ret == WAIT_OBJECT_0);
UNUSED(ret);

CloseHandle(m_thread_handle);
m_thread_handle = NULL;
m_thread_id = -1;

#elif USE_POSIX_THREADS

int ret = pthread_join(m_thread_handle, NULL);
Expand All @@ -180,8 +188,8 @@ void Thread::wait()
#endif

assert(m_running == false);

return;
m_joinable = false;
return true;
}


Expand All @@ -192,50 +200,27 @@ bool Thread::kill()
return false;
}

m_running = false;

#ifdef _WIN32
TerminateThread(m_thread_handle, 0);
CloseHandle(m_thread_handle);
#else

// We need to pthread_kill instead on Android since NDKv5's pthread
// implementation is incomplete.
# ifdef __ANDROID__
pthread_kill(m_thread_handle, SIGKILL);
# else
pthread_cancel(m_thread_handle);
# endif

wait();
#endif

cleanup();

return true;
}


void Thread::cleanup()
{
#if USE_CPP11_THREADS

delete m_thread_obj;
m_thread_obj = NULL;

#elif USE_WIN_THREADS

CloseHandle(m_thread_handle);
m_thread_handle = NULL;
m_thread_id = -1;

#elif USE_POSIX_THREADS

// Can't do any cleanup for pthreads

#endif

m_name = "";
m_retval = NULL;
m_running = false;
m_joinable = false;
m_request_stop = false;

return true;
}


Expand All @@ -256,11 +241,11 @@ bool Thread::isCurrentThread()


#if USE_CPP11_THREADS || USE_POSIX_THREADS
void *(Thread::threadProc)(void *param)
void *Thread::threadProc(void *param)
#elif defined(_WIN32_WCE)
DWORD (Thread::threadProc)(LPVOID param)
DWORD Thread::threadProc(LPVOID param)
#elif defined(_WIN32)
DWORD WINAPI (Thread::threadProc)(LPVOID param)
DWORD WINAPI Thread::threadProc(LPVOID param)
#endif
{
Thread *thr = (Thread *)param;
Expand Down
10 changes: 5 additions & 5 deletions src/threading/thread.h
Expand Up @@ -81,9 +81,10 @@ class Thread {
/*
* Waits for thread to finish.
* Note: This does not stop a thread, you have to do this on your own.
* Returns immediately if the thread is not started.
* Returns false immediately if the thread is not started or has been waited
* on before.
*/
void wait();
bool wait();

/*
* Returns true if the calling thread is this Thread object.
Expand Down Expand Up @@ -140,15 +141,14 @@ class Thread {

private:
void *m_retval;
bool m_joinable;
Atomic<bool> m_request_stop;
Atomic<bool> m_running;
Mutex m_continue_mutex;
Mutex m_mutex;

threadid_t m_thread_id;
threadhandle_t m_thread_handle;

void cleanup();

static ThreadStartFunc threadProc;

#ifdef _AIX
Expand Down
6 changes: 3 additions & 3 deletions src/threads.h
Expand Up @@ -58,11 +58,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// ThreadStartFunc
//
#if USE_CPP11_THREADS || USE_POSIX_THREADS
typedef void *(ThreadStartFunc)(void *param);
typedef void *ThreadStartFunc(void *param);
#elif defined(_WIN32_WCE)
typedef DWORD (ThreadStartFunc)(LPVOID param);
typedef DWORD ThreadStartFunc(LPVOID param);
#elif defined(_WIN32)
typedef DWORD WINAPI (ThreadStartFunc)(LPVOID param);
typedef DWORD WINAPI ThreadStartFunc(LPVOID param);
#endif


Expand Down
105 changes: 101 additions & 4 deletions src/unittest/test_threading.cpp
Expand Up @@ -28,26 +28,122 @@ class TestThreading : public TestBase {
public:
TestThreading() { TestManager::registerTestModule(this); }
const char *getName() { return "TestThreading"; }
void runTests(IGameDef *);
void runTests(IGameDef *gamedef);

void testStartStopWait();
void testThreadKill();
void testAtomicSemaphoreThread();
};

static TestThreading g_test_instance;

void TestThreading::runTests(IGameDef *)
void TestThreading::runTests(IGameDef *gamedef)
{
TEST(testStartStopWait);
TEST(testThreadKill);
TEST(testAtomicSemaphoreThread);
}

class SimpleTestThread : public Thread {
public:
SimpleTestThread(unsigned int interval) :
Thread("SimpleTest"),
m_interval(interval)
{
}

private:
void *run()
{
void *retval = this;

if (isCurrentThread() == false)
retval = (void *)0xBAD;

while (!stopRequested())
sleep_ms(m_interval);

return retval;
}

unsigned int m_interval;
};

void TestThreading::testStartStopWait()
{
void *thread_retval;
SimpleTestThread *thread = new SimpleTestThread(25);

// Try this a couple times, since a Thread should be reusable after waiting
for (size_t i = 0; i != 5; i++) {
// Can't wait() on a joined, stopped thread
UASSERT(thread->wait() == false);

// start() should work the first time, but not the second.
UASSERT(thread->start() == true);
UASSERT(thread->start() == false);

UASSERT(thread->isRunning() == true);
UASSERT(thread->isCurrentThread() == false);

// Let it loop a few times...
sleep_ms(70);

// It's still running, so the return value shouldn't be available to us.
UASSERT(thread->getReturnValue(&thread_retval) == false);

// stop() should always succeed
UASSERT(thread->stop() == true);

// wait() only needs to wait the first time - the other two are no-ops.
UASSERT(thread->wait() == true);
UASSERT(thread->wait() == false);
UASSERT(thread->wait() == false);

// Now that the thread is stopped, we should be able to get the
// return value, and it should be the object itself.
thread_retval = NULL;
UASSERT(thread->getReturnValue(&thread_retval) == true);
UASSERT(thread_retval == thread);
}

delete thread;
}


class AtomicTestThread : public Thread
void TestThreading::testThreadKill()
{
SimpleTestThread *thread = new SimpleTestThread(300);

UASSERT(thread->start() == true);

// kill()ing is quite violent, so let's make sure our victim is sleeping
// before we do this... so we don't corrupt the rest of the program's state
sleep_ms(100);
UASSERT(thread->kill() == true);

// The state of the thread object should be reset if all went well
UASSERT(thread->isRunning() == false);
UASSERT(thread->start() == true);
UASSERT(thread->stop() == true);
UASSERT(thread->wait() == true);

// kill() after already waiting should fail.
UASSERT(thread->kill() == false);

delete thread;
}


class AtomicTestThread : public Thread {
public:
AtomicTestThread(Atomic<u32> &v, Semaphore &trigger) :
Thread("AtomicTest"),
val(v),
trigger(trigger)
{}
{
}

private:
void *run()
{
Expand All @@ -56,6 +152,7 @@ class AtomicTestThread : public Thread
++val;
return NULL;
}

Atomic<u32> &val;
Semaphore &trigger;
};
Expand Down

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