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Commenting out unused labels, deleting pointless labels, and commenti…
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…ng on an unused rts
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Clownacy committed Oct 29, 2015
1 parent d521bb1 commit 14b22ec
Showing 1 changed file with 5 additions and 10 deletions.
15 changes: 5 additions & 10 deletions s2.asm
Expand Up @@ -8373,7 +8373,7 @@ SSPNT_RLELUT_Part2:
dc.w make_block_tile($002C,0,0,0,0),$000F, make_block_tile($002C,0,0,0,0),$0010 ; $84

;unknown
byte_6BFE:
;byte_6BFE:
dc.b $FF,$FB,$FF,$FB,$FF,$FA,$FF,$FA; 528
dc.b $FF,$FA,$FF,$FA ; 544
; ===========================================================================
Expand Down Expand Up @@ -32066,7 +32066,7 @@ loc_1981E:
; unused/dead code for some SolidObject check
; This is for a sloped object that is sloped at the top and at the bottom.
; SolidObject_Unk: loc_19828:
DoubleSlopedSolid:
;DoubleSlopedSolid:
; a0=object
lea (MainCharacter).w,a1 ; a1=character
moveq #p1_standing_bit,d6
Expand Down Expand Up @@ -40390,7 +40390,7 @@ loc_1ECD4:
; ===========================================================================

; a bit of unused/dead code here
CheckFloorDist:
;CheckFloorDist:
move.w y_pos(a0),d2 ; a0=character
move.w x_pos(a0),d3

Expand Down Expand Up @@ -40707,7 +40707,7 @@ Sonic_CheckCeiling:

; ===========================================================================
; a bit of unused/dead code here
CheckCeilingDist:
;CheckCeilingDist:
move.w y_pos(a0),d2 ; a0=character
move.w x_pos(a0),d3

Expand Down Expand Up @@ -69810,15 +69810,13 @@ word_36D58:
dc.w $C0C, $24, $12,$FFF0 ; 4
word_36D6A:
dc.w 2
word_36D6C:
dc.w $EC0F, $10, 8,$FFF0
dc.w $C0C, $28, $14,$FFF0 ; 4
word_36D7C:
dc.w 1
dc.w $F805, $2C, $16,$FFF8
word_36D86:
dc.w 1
word_36D88:
dc.w $FC00, $30, $18,$FFFC
word_36D90:
dc.w 1
Expand Down Expand Up @@ -72307,8 +72305,6 @@ loc_387E4:
loc_387EC:
move.w objoff_2E(a0),d0
add.w d0,x_vel(a0)

loc_387F4:
jsrto (ObjectMove).l, JmpTo26_ObjectMove
jmpto (MarkObjGone_P1).l, JmpTo2_MarkObjGone_P1
; ===========================================================================
Expand Down Expand Up @@ -78579,13 +78575,12 @@ loc_3D3A4:
bset #1,status(a1)
bclr #4,status(a1)
bclr #5,status(a1)

loc_3D404:
clr.b jumping(a1)
move.w #SndID_Bumper,d0
jsr (PlaySound).l
rts
; ===========================================================================
; unused
rts
; ===========================================================================

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