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Generalize core.get/set_nametag_color into core.get/set_nametag_attri…
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…butes
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TeTpaAka authored and kwolekr committed May 15, 2015
1 parent 5d1d7c1 commit 18c2f16
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Showing 7 changed files with 36 additions and 26 deletions.
17 changes: 11 additions & 6 deletions doc/lua_api.txt
Expand Up @@ -2491,12 +2491,17 @@ This is basically a reference to a C++ `ServerActiveObject`
* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player
* in first person view
* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
* `get_nametag_color()`
* returns the color of the nametag as table
* { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
* `set_nametag_color(color)`
* sets the color of the nametag
* `color`: { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
* `get_nametag_attributes()`
* returns a table with the attributes of the nametag of the player
* {
color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
}
* `set_nametag_attributes(attributes)`
* sets the attributes of the nametag of the player
* `attributes`:
{
color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
}

### `InvRef`
An `InvRef` is a reference to an inventory.
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3 changes: 2 additions & 1 deletion src/content_cao.cpp
Expand Up @@ -1715,7 +1715,8 @@ void GenericCAO::processMessage(const std::string &data)
int rating = readS16(is);
m_armor_groups[name] = rating;
}
} else if (cmd == GENERIC_CMD_SET_NAMETAG_COLOR) {
} else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
u8 version = readU8(is); // forward compatibility
m_nametag_color = readARGB8(is);
if (m_textnode != NULL) {
m_textnode->setTextColor(m_nametag_color);
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4 changes: 2 additions & 2 deletions src/content_sao.cpp
Expand Up @@ -814,7 +814,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
m_physics_override_sneak_glitch)); // 5
os << serializeLongString(gob_cmd_set_nametag_color(m_nametag_color)); // 6
os << serializeLongString(gob_cmd_update_nametag_attributes(m_nametag_color)); // 6
}
else
{
Expand Down Expand Up @@ -971,7 +971,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)

if (m_nametag_sent == false) {
m_nametag_sent = true;
std::string str = gob_cmd_set_nametag_color(m_nametag_color);
std::string str = gob_cmd_update_nametag_attributes(m_nametag_color);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
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5 changes: 3 additions & 2 deletions src/genericobject.cpp
Expand Up @@ -170,12 +170,13 @@ std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f posit
return os.str();
}

std::string gob_cmd_set_nametag_color(video::SColor color)
std::string gob_cmd_update_nametag_attributes(video::SColor color)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, GENERIC_CMD_SET_NAMETAG_COLOR);
writeU8(os, GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES);
// parameters
writeU8(os, 1); // version for forward compatibility
writeARGB8(os, color);
return os.str();
}
4 changes: 2 additions & 2 deletions src/genericobject.h
Expand Up @@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GENERIC_CMD_SET_BONE_POSITION 7
#define GENERIC_CMD_SET_ATTACHMENT 8
#define GENERIC_CMD_SET_PHYSICS_OVERRIDE 9
#define GENERIC_CMD_SET_NAMETAG_COLOR 10
#define GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES 10

#include "object_properties.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop);
Expand Down Expand Up @@ -73,7 +73,7 @@ std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rot

std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);

std::string gob_cmd_set_nametag_color(video::SColor color);
std::string gob_cmd_update_nametag_attributes(video::SColor color);

#endif

21 changes: 12 additions & 9 deletions src/script/lua_api/l_object.cpp
Expand Up @@ -1274,26 +1274,27 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
return 1;
}

// set_nametag_color(self, color)
int ObjectRef::l_set_nametag_color(lua_State *L)
// set_nametag_attributes(self, attributes)
int ObjectRef::l_set_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
PlayerSAO *playersao = getplayersao(ref);
if (playersao == NULL)
return 0;

video::SColor color(255,255,255,255);
if (!lua_isnil(L, 2))
color = readARGB8(L, 2);
video::SColor color = playersao->getNametagColor();
lua_getfield(L, 2, "color");
if (!lua_isnil(L, -1))
color = readARGB8(L, -1);
playersao->setNametagColor(color);

lua_pushboolean(L, true);
return 1;
}

// get_nametag_color(self)
int ObjectRef::l_get_nametag_color(lua_State *L)
// get_nametag_attributes(self)
int ObjectRef::l_get_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Expand All @@ -1303,6 +1304,7 @@ int ObjectRef::l_get_nametag_color(lua_State *L)

video::SColor color = playersao->getNametagColor();

lua_newtable(L);
lua_newtable(L);
lua_pushnumber(L, color.getAlpha());
lua_setfield(L, -2, "a");
Expand All @@ -1312,6 +1314,7 @@ int ObjectRef::l_get_nametag_color(lua_State *L)
lua_setfield(L, -2, "g");
lua_pushnumber(L, color.getBlue());
lua_setfield(L, -2, "b");
lua_setfield(L, -2, "color");

return 1;
}
Expand Down Expand Up @@ -1438,7 +1441,7 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, override_day_night_ratio),
luamethod(ObjectRef, set_local_animation),
luamethod(ObjectRef, set_eye_offset),
luamethod(ObjectRef, set_nametag_color),
luamethod(ObjectRef, get_nametag_color),
luamethod(ObjectRef, set_nametag_attributes),
luamethod(ObjectRef, get_nametag_attributes),
{0,0}
};
8 changes: 4 additions & 4 deletions src/script/lua_api/l_object.h
Expand Up @@ -240,11 +240,11 @@ class ObjectRef : public ModApiBase {
// set_eye_offset(self, v3f first pv, v3f third pv)
static int l_set_eye_offset(lua_State *L);

// set_nametag_color(self, color)
static int l_set_nametag_color(lua_State *L);
// set_nametag_attributes(self, attributes)
static int l_set_nametag_attributes(lua_State *L);

// get_nametag_color(self)
static int l_get_nametag_color(lua_State *L);
// get_nametag_attributes(self)
static int l_get_nametag_attributes(lua_State *L);

public:
ObjectRef(ServerActiveObject *object);
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