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ANDROID: Do not limit situations where fast is enabled
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Before this commit autofast for Android was ignored if the user was sneaking, digging or building. There is no reason for this and it impedes movement control
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Zeno- committed May 15, 2015
1 parent 33a633a commit 99cf53c
Showing 1 changed file with 3 additions and 10 deletions.
13 changes: 3 additions & 10 deletions src/game.cpp
Expand Up @@ -2997,17 +2997,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam)

#ifdef ANDROID
/* For Android, invert the meaning of holding down the fast button (i.e.
* holding down the fast button -- if there is one -- means walk), unless
* performing an action, sneaking or jumping.
* holding down the fast button -- if there is one -- means walk)
*/
const u32 autofast_exludebits =
(1U << 4) | (1U << 6) // jump, sneak
| (1U << 7) | (1U << 8); // left state, right state

if ((keypress_bits & autofast_exludebits) == 0) {
control.aux1 = control.aux1 ^ true;
keypress_bits ^= ((u32)(1U << 5));
}
control.aux1 = control.aux1 ^ true;
keypress_bits ^= ((u32)(1U << 5));
#endif

client->setPlayerControl(control);
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