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Texture Overrides | ||
================= | ||
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You can override the textures of a node from a texture pack using | ||
texture overrides. To do this, create a file in a texture pack | ||
called override.txt | ||
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Basic Format | ||
------------ | ||
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Each line in an override.txt file is a rule. It consists of | ||
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nodename face-selector texture | ||
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For example, | ||
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default:dirt_with_grass sides default_stone.png | ||
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You can use ^ operators as usual: | ||
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default:dirt_with_grass sides default_stone.png^[brighten | ||
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Face Selectors | ||
-------------- | ||
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| face-selector | behavior | | ||
|---------------|---------------------------------------------------| | ||
| left | x- | | ||
| right | x+ | | ||
| front | z- | | ||
| back | z+ | | ||
| top | z+ | | ||
| bottom | z- | | ||
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| sides | x-, x+, z-, z+ | | ||
| all | All faces. You can also use '*' instead of 'all'. | |
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@everyone
So... instead of replacing some textures now one can use this to change the texturepack?
top and bottom should be y+ and y-, and not z+ and z-, shouldn't they?