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Adding external resource files to build process, moving compression l…
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http://x-hax.cultnet.net/MainMemory/SZDDComp-src.7z |
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[Default] | ||
game=S2 | ||
art=Art.bin | ||
artcmp=Uncompressed | ||
palette=Palette.bin:0:0:16 | ||
map=Mappings.bin | ||
mapfmt=Binary | ||
dplc=DPLCs.bin | ||
dplcfmt=Binary | ||
anim=Animation.bin | ||
animfmt=Binary |
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How to use: http://info.sonicretro.org/SCHG_How-to:Set_Up_SonLVL | ||
|
||
Controls: | ||
Up, Down, Left, Right: Move the camera by 16 pixels. | ||
Hold Shift: Move the camera by 256 or 128 pixels. | ||
Hold Ctrl: Move the camera to the edge of the level. | ||
Ctrl+O: Open | ||
Ctrl+S: Save | ||
Ctrl+Z: Undo | ||
Ctrl+Y: Redo | ||
Alt+Enter: Enable/Disable fullscreen mode. | ||
F5: Show/Hide the menu. | ||
Ctrl+1: Switch to Objects tab | ||
Ctrl+2: Switch to Foreground tab | ||
Ctrl+3: Switch to Background tab | ||
Ctrl+4: Switch to Chunks tab | ||
Ctrl+5: Switch to Blocks tab | ||
Ctrl+6: Switch to Tiles tab | ||
Ctrl+7: Switch to Solids tab | ||
Q: Disable collision viewing | ||
W: View collision path 1 | ||
E: View collision path 2 | ||
R: Toggle viewing of angle values | ||
T: Toggle objects above/below high plane | ||
Y: Toggle viewing of low plane | ||
U: Toggle viewing of high plane | ||
I: Toggle grid | ||
O: Toggle HUD | ||
P: Toggle viewing of objects from all timezones (Sonic CD only) | ||
[: View previous palette | ||
]: View next palette | ||
-: Zoom out | ||
+: Zoom in | ||
|
||
Object Editing: | ||
Left click: Select an object or ring group. Hold Ctrl to select multiple objects. | ||
Left click empty area, drag: Select all objects within an area. | ||
Left click object, drag: Move object(s). | ||
Double left click: Create a new object. | ||
Shift + Double left click: Create a new ring group. | ||
Ctrl + Double left click: Create a new special bumper. (Casino Night only) | ||
Right click: Bring up a context menu. | ||
Delete: Delete all selected objects. | ||
A: Decrease type of all selected objects. (no undo) | ||
Z: Increase type of all selected objects. (no undo) | ||
S: Decrease subtype of all selected objects. (no undo) | ||
X: Increase subtype of all selected objects. (no undo) | ||
J: Increase grid size | ||
M: Decrease grid size | ||
Ctrl+X: Cut selected objects. | ||
Ctrl+Y: Copy selected objects. | ||
Ctrl+V: Paste copied objects. | ||
Use the property grid on the right to edit the selected object(s)/ring group(s). | ||
|
||
Level Editing: | ||
Left click: Draw with the selected chunk. | ||
In Sonic 1 mode: Double click to toggle the loop flag. | ||
Right click: Select the chunk under the cursor. | ||
A: Decrease index of selected chunk. | ||
Z: Increase index of selected chunk. | ||
Use the list on the right to select a chunk. | ||
|
||
Chunk Editing: | ||
Click and drag chunks in the chunk list to re-order them, hold Ctrl to swap two chunks. | ||
On the chunk preview: | ||
Up, Down, Left, Right: Change selected chunk block. | ||
X: Flip horizontally. | ||
Y: Flip vertically. | ||
S: Increment solidity. | ||
T: Increment secondary solidity (S2/S3K chunks only). | ||
B: Increment block index. | ||
|
||
Block Editing: | ||
Click and drag blocks in the block list to re-order them, hold Ctrl to swap two blocks. | ||
On the block preview: | ||
Up, Down, Left, Right: Change selected block tile. | ||
X: Flip horizontally. | ||
Y: Flip vertically. | ||
P: Toggle priority. | ||
C: Increment palette. | ||
T: Increment tile index. | ||
|
||
Tile Editing: | ||
Click and drag tiles in the tile list to re-order them, hold Ctrl to swap two tiles. |
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