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revamp wall lever models
corrected misaligned verticies, removed doubles, made better UV maps that use multiple
materials (allows to use multiple small textures)
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Vanessa Ezekowitz committed May 20, 2015
1 parent 3066346 commit 5612f84
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Showing 10 changed files with 362 additions and 446 deletions.
14 changes: 12 additions & 2 deletions mesecons_walllever/init.lua
Expand Up @@ -24,15 +24,25 @@ mesecon.register_node("mesecons_walllever:wall_lever", {
minetest.sound_play("mesecons_lever", {pos=pos})
end
},{
tiles = { "jeija_wall_lever_off.png" },
tiles = {
"jeija_wall_lever_lever_light_off.png",
"jeija_wall_lever_front.png",
"jeija_wall_lever_front_bump.png",
"jeija_wall_lever_back_edges.png"
},
mesh="jeija_wall_lever_off.obj",
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off
}},
groups = {dig_immediate = 2, mesecon_needs_receiver = 1}
},{
tiles = { "jeija_wall_lever_on.png" },
tiles = {
"jeija_wall_lever_lever_light_on.png",
"jeija_wall_lever_front.png",
"jeija_wall_lever_front_bump.png",
"jeija_wall_lever_back_edges.png"
},
mesh="jeija_wall_lever_on.obj",
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
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