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Flowers: Make mushrooms farmable using spores
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paramat committed Aug 4, 2015
1 parent 84de5f0 commit 8d1eef0
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Showing 4 changed files with 87 additions and 23 deletions.
3 changes: 3 additions & 0 deletions mods/flowers/README.txt
Expand Up @@ -17,3 +17,6 @@ WTFPL

Gambit (WTFPL):
flowers_mushroom_*.png

DanDuncombe (WTFPL):
flowers_spores_*.png
107 changes: 84 additions & 23 deletions mods/flowers/init.lua
Expand Up @@ -4,8 +4,10 @@
-- Namespace for functions
flowers = {}


-- Map Generation
dofile(minetest.get_modpath("flowers").."/mapgen.lua")
dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")


-- Aliases for original flowers mod
minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
Expand All @@ -15,7 +17,9 @@ minetest.register_alias("flowers:flower_rose", "flowers:rose")
minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
minetest.register_alias("flowers:flower_viola", "flowers:viola")

-- Flower registration function

-- Flower registration

local function add_simple_flower(name, desc, box, f_groups)
-- Common flowers' groups
f_groups.snappy = 3
Expand All @@ -24,10 +28,10 @@ local function add_simple_flower(name, desc, box, f_groups)
f_groups.flora = 1
f_groups.attached_node = 1

minetest.register_node("flowers:"..name.."", {
minetest.register_node("flowers:" .. name, {
description = desc,
drawtype = "plantlike",
tiles = { "flowers_" .. name .. ".png" },
tiles = {"flowers_" .. name .. ".png"},
inventory_image = "flowers_" .. name .. ".png",
wield_image = "flowers_" .. name .. ".png",
sunlight_propagates = true,
Expand All @@ -43,47 +47,104 @@ local function add_simple_flower(name, desc, box, f_groups)
})
end

-- Registrations using the function above
flowers.datas = {
{"dandelion_yellow", "Yellow Dandelion", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_yellow=1}},
{"geranium", "Blue Geranium", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_blue=1}},
{"rose", "Rose", { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 }, {color_red=1}},
{"tulip", "Orange Tulip", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_orange=1}},
{"dandelion_white", "White dandelion", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_white=1}},
{"viola", "Viola", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_violet=1}}
{"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
{"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
{"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
{"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
{"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
{"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
}

for _,item in pairs(flowers.datas) do
add_simple_flower(unpack(item))
end


-- Mushrooms

local mushrooms_datas = {
{"brown", 2}, {"red", -6}
{"brown", 2},
{"red", -6}
}

for _, m in pairs(mushrooms_datas) do
local name, nut = m[1], m[2]
minetest.register_node("flowers:mushroom_"..name, {
description = string.sub(string.upper(name), 0, 1)..
string.sub(name, 2).." Mushroom",
tiles = {"flowers_mushroom_"..name..".png"},
inventory_image = "flowers_mushroom_"..name..".png",
wield_image = "flowers_mushroom_"..name..".png",

-- Register mushrooms

minetest.register_node("flowers:mushroom_" .. name, {
description = string.sub(string.upper(name), 0, 1) ..
string.sub(name, 2) .. " Mushroom",
tiles = {"flowers_mushroom_" .. name .. ".png"},
inventory_image = "flowers_mushroom_" .. name .. ".png",
wield_image = "flowers_mushroom_" .. name .. ".png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=3,attached_node=1},
groups = {snappy = 3, flammable = 3, attached_node = 1},
drop = {
items = {
{items = {"flowers:spores_" .. name}, rarity = 2,},
{items = {"flowers:spores_" .. name}, rarity = 2,},
{items = {"flowers:spores_" .. name}, rarity = 2,},
{items = {"flowers:mushroom_" .. name},},
},
},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(nut),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
}
})

-- Register spores

minetest.register_node("flowers:spores_" .. name, {
description = string.sub(string.upper(name), 0, 1) ..
string.sub(name, 2) .. " Mushroom Spores",
drawtype = "signlike",
tiles = {"flowers_spores_" .. name .. ".png"},
inventory_image = "flowers_spores_" .. name .. ".png",
wield_image = "flowers_spores_" .. name .. ".png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "wallmounted",
},
groups = {dig_immediate = 3, attached_node = 1},
})

-- Register growth ABMs

minetest.register_abm({
nodenames = {"flowers:spores_" .. name},
interval = 14,
chance = 25,
action = function(pos, node)
local node_under = minetest.get_node_or_nil({x = pos.x,
y = pos.y - 1, z = pos.z})
if not node_under then
return
end
if minetest.get_item_group(node_under.name, "soil") ~= 0 and
minetest.get_node_light(pos, nil) <= 13 then
minetest.set_node({x = pos.x, y = pos.y, z = pos.z},
{name = "flowers:mushroom_" .. name})
end
end
})
end


-- Flower spread

minetest.register_abm({
nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:desert_sand"},
Expand All @@ -94,7 +155,7 @@ minetest.register_abm({
local under = minetest.get_node(pos)
pos.y = pos.y + 1
if under.name == "default:desert_sand" then
minetest.set_node(pos, {name="default:dry_shrub"})
minetest.set_node(pos, {name = "default:dry_shrub"})
elseif under.name ~= "default:dirt_with_grass" then
return
end
Expand All @@ -104,8 +165,8 @@ minetest.register_abm({
return
end

local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
return
end
Expand All @@ -124,7 +185,7 @@ minetest.register_abm({
return
end
if minetest.get_node(seedling).name == "air" then
minetest.set_node(seedling, {name=node.name})
minetest.set_node(seedling, {name = node.name})
end
end
end,
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Binary file added mods/flowers/textures/flowers_spores_red.png
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