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Use actionstream instead of errorstream when failing to emerge player
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davisonio authored and est31 committed Jun 23, 2015
1 parent 6f8bdda commit bc55ef3
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/network/serverpackethandler.cpp
Expand Up @@ -576,7 +576,7 @@ void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
static_cast<RemotePlayer*>(m_env->getPlayer(playername));

if (player && player->peer_id != 0) {
errorstream << "Server: " << playername << ": Failed to emerge player"
actionstream << "Server: " << playername << ": Failed to emerge player"
<< " (player allocated to an another client)" << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this "
L"name. If your client closed unexpectedly, try again in "
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