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Default/nodes: Match river_water post_effect_colour hue to that of ne…
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…w texture
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paramat committed Jun 7, 2015
1 parent 6919d43 commit 7786f7f
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions mods/default/nodes.lua
Expand Up @@ -1008,7 +1008,7 @@ minetest.register_node("default:river_water_source", {
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=120, r=30, g=60, b=90},
post_effect_color = {a=120, r=30, g=76, b=90},
groups = {water=3, liquid=3, puts_out_fire=1},
})
Expand Down Expand Up @@ -1055,7 +1055,7 @@ minetest.register_node("default:river_water_flowing", {
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=120, r=30, g=60, b=90},
post_effect_color = {a=120, r=30, g=76, b=90},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})
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